fix mesh-name error.
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@@ -605,7 +605,8 @@ void ObjFileParser::getMaterialDesc() {
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}
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if (needsNewMesh(strName)) {
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createMesh(strName);
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auto newMeshName = m_pModel->mActiveGroup.empty() ? strName : m_pModel->mActiveGroup;
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createMesh(newMeshName);
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}
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m_pModel->mCurrentMesh->m_uiMaterialIndex = getMaterialIndex(strName);
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