More thinks using VERBOSE_DEBUG
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@@ -490,7 +490,7 @@ bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh)
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// drop dumb 0-area triangles - deactivated for now:
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//FindDegenerates post processing step can do the same thing
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//if (std::fabs(GetArea2D(temp_verts[i[0]],temp_verts[i[1]],temp_verts[i[2]])) < 1e-5f) {
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// ASSIMP_LOG_DEBUG("Dropping triangle with area 0");
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// ASSIMP_LOG_VERBOSE_DEBUG("Dropping triangle with area 0");
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// --curOut;
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// delete[] f->mIndices;
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