Fix spelling mistakes
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@@ -872,7 +872,7 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
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mOutput << startstr << "</lines>" << endstr;
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}
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// triangle - dont use it, because compatibility problems
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// triangle - don't use it, because compatibility problems
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// polygons
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if (countPoly)
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@@ -1041,7 +1041,7 @@ void ColladaExporter::WriteNode(aiNode* pNode)
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PushTag();
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// write transformation - we can directly put the matrix there
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// TODO: (thom) decompose into scale - rot - quad to allow adressing it by animations afterwards
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// TODO: (thom) decompose into scale - rot - quad to allow addressing it by animations afterwards
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const aiMatrix4x4& mat = pNode->mTransformation;
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mOutput << startstr << "<matrix>";
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mOutput << mat.a1 << " " << mat.a2 << " " << mat.a3 << " " << mat.a4 << " ";
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