Fix spelling mistakes

This commit is contained in:
Eric Engestrom
2016-04-03 01:38:00 +01:00
parent d094dfc3a1
commit 87e7cf00a2
72 changed files with 129 additions and 129 deletions

View File

@@ -616,7 +616,7 @@ void ColladaParser::ReadControllerLibrary()
{
if( IsElement( "controller"))
{
// read ID. Ask the spec if it's neccessary or optional... you might be surprised.
// read ID. Ask the spec if it's necessary or optional... you might be surprised.
int attrID = GetAttribute( "id");
std::string id = mReader->getAttributeValue( attrID);
@@ -2282,7 +2282,7 @@ size_t ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pP
if( expectedPointCount > 0)
indices.reserve( expectedPointCount * numOffsets);
if (pNumPrimitives > 0) // It is possible to not contain any indicies
if (pNumPrimitives > 0) // It is possible to not contain any indices
{
const char* content = GetTextContent();
while( *content != 0)
@@ -2317,7 +2317,7 @@ size_t ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pP
// find accessor
input.mResolved = &ResolveLibraryReference( mAccessorLibrary, input.mAccessor);
// resolve accessor's data pointer as well, if neccessary
// resolve accessor's data pointer as well, if necessary
const Accessor* acc = input.mResolved;
if( !acc->mData)
acc->mData = &ResolveLibraryReference( mDataLibrary, acc->mSource);
@@ -2340,7 +2340,7 @@ size_t ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pP
// find accessor
input.mResolved = &ResolveLibraryReference( mAccessorLibrary, input.mAccessor);
// resolve accessor's data pointer as well, if neccessary
// resolve accessor's data pointer as well, if necessary
const Accessor* acc = input.mResolved;
if( !acc->mData)
acc->mData = &ResolveLibraryReference( mDataLibrary, acc->mSource);
@@ -2876,7 +2876,7 @@ void ColladaParser::ReadScene()
if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
if( IsElement( "instance_visual_scene"))
{
// should be the first and only occurence
// should be the first and only occurrence
if( mRootNode)
ThrowException( "Invalid scene containing multiple root nodes in <instance_visual_scene> element");