Fix Whitespace (#6063)
* Fix Whitespace No functional changes. This commit removes trailing spaces, undesired line breaks, and formatting screwups. * Remove more useless line breaks in license (500 out of 630 license copies do NOT use double line breaks here) --------- Co-authored-by: Krishty <krishty@krishty.com> Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
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@@ -200,7 +200,7 @@ bool CalcTangentsProcess::ProcessMesh(aiMesh *pMesh, unsigned int meshIndex) {
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localBitangent.NormalizeSafe();
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// reconstruct tangent/bitangent according to normal and bitangent/tangent when it's infinite or NaN.
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bool invalid_tangent = is_special_float(localTangent.x) || is_special_float(localTangent.y) || is_special_float(localTangent.z)
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bool invalid_tangent = is_special_float(localTangent.x) || is_special_float(localTangent.y) || is_special_float(localTangent.z)
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|| (-0.5f < localTangent.x && localTangent.x < 0.5f && -0.5f < localTangent.y && localTangent.y < 0.5f && -0.5f < localTangent.z && localTangent.z < 0.5f);
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bool invalid_bitangent = is_special_float(localBitangent.x) || is_special_float(localBitangent.y) || is_special_float(localBitangent.z)
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|| (-0.5f < localBitangent.x && localBitangent.x < 0.5f && -0.5f < localBitangent.y && localBitangent.y < 0.5f && -0.5f < localBitangent.z && localBitangent.z < 0.5f);
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