- renamed "bone" anims and associated structures to generic "node" anims. Breaking change, sorry for that.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@166 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
ulfjorensen
2008-09-30 13:05:48 +00:00
parent 832f9cf672
commit 8925813026
15 changed files with 140 additions and 145 deletions

View File

@@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BaseProcess.h"
struct aiMesh;
struct aiBoneAnim;
struct aiNodeAnim;
namespace Assimp
{
@@ -114,7 +114,7 @@ protected:
* work in local space and can therefore be left untouched.
* @param pAnim The bone animation to transform
*/
void ProcessAnimation( aiBoneAnim* pAnim);
void ProcessAnimation( aiNodeAnim* pAnim);
//! true if the transformation matrix for the OGL-to-DX is
//! directly used to transform all vertices.