- renamed "bone" anims and associated structures to generic "node" anims. Breaking change, sorry for that.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@166 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "BaseProcess.h"
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struct aiMesh;
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struct aiBoneAnim;
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struct aiNodeAnim;
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namespace Assimp
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{
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@@ -114,7 +114,7 @@ protected:
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* work in local space and can therefore be left untouched.
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* @param pAnim The bone animation to transform
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*/
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void ProcessAnimation( aiBoneAnim* pAnim);
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void ProcessAnimation( aiNodeAnim* pAnim);
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//! true if the transformation matrix for the OGL-to-DX is
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//! directly used to transform all vertices.
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