- renamed "bone" anims and associated structures to generic "node" anims. Breaking change, sorry for that.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@166 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
ulfjorensen
2008-09-30 13:05:48 +00:00
parent 832f9cf672
commit 8925813026
15 changed files with 140 additions and 145 deletions

View File

@@ -176,10 +176,10 @@ void OptimizeGraphProcess::FindLockedNodes(aiNode* node)
for (unsigned int i = 0; i < pScene->mNumAnimations;++i)
{
aiAnimation* pani = pScene->mAnimations[i];
for (unsigned int a = 0; a < pani->mNumBones;++a)
for (unsigned int a = 0; a < pani->mNumChannels;++a)
{
aiBoneAnim* pba = pani->mBones[a];
if (pba->mBoneName == node->mName)
aiNodeAnim* pba = pani->mChannels[a];
if (pba->mNodeName == node->mName)
{
// this node is locked
node->mNumChildren |= AI_OG_UINT_MSB;