Fixes for build with mingw (no warnings in 32 Bit build, even with -wall).

SMD bugfix.
Makefile is up to date now.
Added pack-attribute for aiVector3D and aiVector2D. 

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@132 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2008-09-12 20:25:11 +00:00
parent afdad92229
commit 8991496cf5
90 changed files with 421 additions and 415 deletions

View File

@@ -57,13 +57,16 @@ File format specification:
#include "../include/aiMesh.h"
#include "../include/aiAnim.h"
#include "./Compiler/pushpack1.h"
#include "./../include/Compiler/pushpack1.h"
namespace Assimp {
namespace MD2 {
#define AI_MD2_MAGIC_NUMBER_BE 'IDP2'
#define AI_MD2_MAGIC_NUMBER_LE '2PDI'
// to make it easier for ourselfes, we test the magic word against both "endianesses"
#define MD2_MAKE(string) ((uint32_t)((string[0] << 24) + (string[1] << 16) + (string[2] << 8) + string[3]))
#define AI_MD2_MAGIC_NUMBER_BE MD2_MAKE("IDP2")
#define AI_MD2_MAGIC_NUMBER_LE MD2_MAKE("2PDI")
// common limitations
#define AI_MD2_VERSION 15
@@ -153,7 +156,7 @@ struct Skin
char name[AI_MD2_MAXQPATH]; /* texture file name */
} PACK_STRUCT;
#include "./Compiler/poppack1.h"
#include "./../include/Compiler/poppack1.h"
// ---------------------------------------------------------------------------
@@ -167,3 +170,4 @@ void LookupNormalIndex(uint8_t index,aiVector3D& vOut);
}
#endif // !! include guard