Fixes for build with mingw (no warnings in 32 Bit build, even with -wall).
SMD bugfix. Makefile is up to date now. Added pack-attribute for aiVector3D and aiVector2D. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@132 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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+2
-10
@@ -198,14 +198,6 @@ void MDLImporter::InternReadFile( const std::string& pFile,
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this->iGSFileVersion = 5;
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this->InternReadFile_3DGS_MDL345();
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}
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// GameStudio A6+ MDL6 format (not sure whether it is really existing ... )
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else if (AI_MDL_MAGIC_NUMBER_BE_GS6 == iMagicWord ||
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AI_MDL_MAGIC_NUMBER_LE_GS6 == iMagicWord)
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{
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DefaultLogger::get()->debug("MDL subtype: 3D GameStudio A6, magic word is MDL6");
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this->iGSFileVersion = 6;
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this->InternReadFile_3DGS_MDL345();
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}
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// GameStudio A7 MDL7 format
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else if (AI_MDL_MAGIC_NUMBER_BE_GS7 == iMagicWord ||
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AI_MDL_MAGIC_NUMBER_LE_GS7 == iMagicWord)
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@@ -1990,5 +1982,5 @@ void MDLImporter::JoinSkins_3DGS_MDL7(
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// ------------------------------------------------------------------------------------------------
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void MDLImporter::InternReadFile_HL2( )
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{
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const MDL::Header_HL2* pcHeader = (const MDL::Header_HL2*)this->mBuffer;
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}
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//const MDL::Header_HL2* pcHeader = (const MDL::Header_HL2*)this->mBuffer;
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}
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