Update FBXConverter.h

Introduce using instead of typedef.
This commit is contained in:
Kim Kulling
2019-03-29 16:24:45 +01:00
committed by GitHub
parent d129259ae4
commit 89b3de9473
+5 -7
View File
@@ -418,7 +418,6 @@ private:
void TransferDataToScene();
private:
// 0: not assigned yet, others: index is value - 1
unsigned int defaultMaterialIndex;
@@ -428,23 +427,22 @@ private:
std::vector<aiLight*> lights;
std::vector<aiCamera*> cameras;
std::vector<aiTexture*> textures;
typedef std::map<const Material*, unsigned int> MaterialMap;
using MaterialMap = std::map<const Material*, unsigned int>;
MaterialMap materials_converted;
typedef std::map<const Video*, unsigned int> VideoMap;
using VideoMap = std::map<const Video*, unsigned int>;
VideoMap textures_converted;
typedef std::map<const Geometry*, std::vector<unsigned int> > MeshMap;
using MeshMap = std::map<const Geometry*, std::vector<unsigned int> >;
MeshMap meshes_converted;
// fixed node name -> which trafo chain components have animations?
typedef std::map<std::string, unsigned int> NodeAnimBitMap;
using NodeAnimBitMap = std::map<std::string, unsigned int> ;
NodeAnimBitMap node_anim_chain_bits;
// number of nodes with the same name
typedef std::unordered_map<std::string, unsigned int> NodeNameMap;
using NodeNameMap = std::unordered_map<std::string, unsigned int> ;
NodeNameMap mNodeNameInstances;
double anim_fps;