Finalized material system. Fixed texture coordinate transformation. Improvements to the ASE loaders, normals for the 3DS loader fixed. First try to load bones for MDL7 models (first try = failure ;-)).
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@54 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -211,6 +211,14 @@ protected:
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const std::vector<aiVector3D>& vTextureCoords2);
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// -------------------------------------------------------------------
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/** Calculate absolute bone animation matrices for each bone
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* \param pcBones Pointer to the bone section in the file
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* \param apcOutBones Output bones array
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*/
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void CalculateAbsBoneAnimMatrices(const MDL::Bone_MDL7* pcBones,
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aiBone** apcOutBones);
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// -------------------------------------------------------------------
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/** Try to load a palette from the current directory (colormap.lmp)
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* If it is not found the default palette of Quake1 is returned
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