Finalized material system. Fixed texture coordinate transformation. Improvements to the ASE loaders, normals for the 3DS loader fixed. First try to load bones for MDL7 models (first try = failure ;-)).

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@54 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2008-06-03 21:50:53 +00:00
parent a3d2ff5f26
commit 8b2ca95419
18 changed files with 1601 additions and 698 deletions

View File

@@ -211,6 +211,14 @@ protected:
const std::vector<aiVector3D>& vTextureCoords2);
// -------------------------------------------------------------------
/** Calculate absolute bone animation matrices for each bone
* \param pcBones Pointer to the bone section in the file
* \param apcOutBones Output bones array
*/
void CalculateAbsBoneAnimMatrices(const MDL::Bone_MDL7* pcBones,
aiBone** apcOutBones);
// -------------------------------------------------------------------
/** Try to load a palette from the current directory (colormap.lmp)
* If it is not found the default palette of Quake1 is returned