Obj: apply clang format.

This commit is contained in:
Kim Kulling
2020-03-15 10:21:08 +01:00
parent 0357333c81
commit 8b6f95ec30
8 changed files with 816 additions and 1009 deletions

View File

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@@ -41,214 +39,186 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
#include <stdlib.h>
#include "ObjFileMtlImporter.h"
#include "ObjTools.h"
#include "ObjFileData.h"
#include <assimp/fast_atof.h>
#include "ObjTools.h"
#include <assimp/ParsingUtils.h>
#include <assimp/fast_atof.h>
#include <assimp/material.h>
#include <stdlib.h>
#include <assimp/DefaultLogger.hpp>
namespace Assimp {
namespace Assimp {
// Material specific token (case insensitive compare)
static const std::string DiffuseTexture = "map_Kd";
static const std::string AmbientTexture = "map_Ka";
static const std::string SpecularTexture = "map_Ks";
static const std::string OpacityTexture = "map_d";
static const std::string EmissiveTexture1 = "map_emissive";
static const std::string EmissiveTexture2 = "map_Ke";
static const std::string BumpTexture1 = "map_bump";
static const std::string BumpTexture2 = "bump";
static const std::string NormalTexture = "map_Kn";
static const std::string ReflectionTexture = "refl";
static const std::string DiffuseTexture = "map_Kd";
static const std::string AmbientTexture = "map_Ka";
static const std::string SpecularTexture = "map_Ks";
static const std::string OpacityTexture = "map_d";
static const std::string EmissiveTexture1 = "map_emissive";
static const std::string EmissiveTexture2 = "map_Ke";
static const std::string BumpTexture1 = "map_bump";
static const std::string BumpTexture2 = "bump";
static const std::string NormalTexture = "map_Kn";
static const std::string ReflectionTexture = "refl";
static const std::string DisplacementTexture1 = "map_disp";
static const std::string DisplacementTexture2 = "disp";
static const std::string SpecularityTexture = "map_ns";
static const std::string SpecularityTexture = "map_ns";
// texture option specific token
static const std::string BlendUOption = "-blendu";
static const std::string BlendVOption = "-blendv";
static const std::string BoostOption = "-boost";
static const std::string ModifyMapOption = "-mm";
static const std::string OffsetOption = "-o";
static const std::string ScaleOption = "-s";
static const std::string TurbulenceOption = "-t";
static const std::string ResolutionOption = "-texres";
static const std::string ClampOption = "-clamp";
static const std::string BumpOption = "-bm";
static const std::string ChannelOption = "-imfchan";
static const std::string TypeOption = "-type";
static const std::string BlendUOption = "-blendu";
static const std::string BlendVOption = "-blendv";
static const std::string BoostOption = "-boost";
static const std::string ModifyMapOption = "-mm";
static const std::string OffsetOption = "-o";
static const std::string ScaleOption = "-s";
static const std::string TurbulenceOption = "-t";
static const std::string ResolutionOption = "-texres";
static const std::string ClampOption = "-clamp";
static const std::string BumpOption = "-bm";
static const std::string ChannelOption = "-imfchan";
static const std::string TypeOption = "-type";
// -------------------------------------------------------------------
// Constructor
ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
const std::string &,
ObjFile::Model *pModel ) :
m_DataIt( buffer.begin() ),
m_DataItEnd( buffer.end() ),
m_pModel( pModel ),
m_uiLine( 0 )
{
ai_assert( NULL != m_pModel );
if ( NULL == m_pModel->m_pDefaultMaterial )
{
ObjFileMtlImporter::ObjFileMtlImporter(std::vector<char> &buffer,
const std::string &,
ObjFile::Model *pModel) :
m_DataIt(buffer.begin()),
m_DataItEnd(buffer.end()),
m_pModel(pModel),
m_uiLine(0) {
ai_assert(NULL != m_pModel);
if (NULL == m_pModel->m_pDefaultMaterial) {
m_pModel->m_pDefaultMaterial = new ObjFile::Material;
m_pModel->m_pDefaultMaterial->MaterialName.Set( "default" );
m_pModel->m_pDefaultMaterial->MaterialName.Set("default");
}
load();
}
// -------------------------------------------------------------------
// Destructor
ObjFileMtlImporter::~ObjFileMtlImporter()
{
ObjFileMtlImporter::~ObjFileMtlImporter() {
// empty
}
// -------------------------------------------------------------------
// Private copy constructor
ObjFileMtlImporter::ObjFileMtlImporter(const ObjFileMtlImporter & )
{
ObjFileMtlImporter::ObjFileMtlImporter(const ObjFileMtlImporter &) {
// empty
}
// -------------------------------------------------------------------
// Private copy constructor
ObjFileMtlImporter &ObjFileMtlImporter::operator = ( const ObjFileMtlImporter & )
{
ObjFileMtlImporter &ObjFileMtlImporter::operator=(const ObjFileMtlImporter &) {
return *this;
}
// -------------------------------------------------------------------
// Loads the material description
void ObjFileMtlImporter::load()
{
if ( m_DataIt == m_DataItEnd )
void ObjFileMtlImporter::load() {
if (m_DataIt == m_DataItEnd)
return;
while ( m_DataIt != m_DataItEnd )
{
switch (*m_DataIt)
{
case 'k':
case 'K':
{
while (m_DataIt != m_DataItEnd) {
switch (*m_DataIt) {
case 'k':
case 'K': {
++m_DataIt;
if (*m_DataIt == 'a') // Ambient color
{
++m_DataIt;
getColorRGBA( &m_pModel->m_pCurrentMaterial->ambient );
}
else if (*m_DataIt == 'd') // Diffuse color
getColorRGBA(&m_pModel->m_pCurrentMaterial->ambient);
} else if (*m_DataIt == 'd') // Diffuse color
{
++m_DataIt;
getColorRGBA( &m_pModel->m_pCurrentMaterial->diffuse );
}
else if (*m_DataIt == 's')
{
getColorRGBA(&m_pModel->m_pCurrentMaterial->diffuse);
} else if (*m_DataIt == 's') {
++m_DataIt;
getColorRGBA( &m_pModel->m_pCurrentMaterial->specular );
}
else if (*m_DataIt == 'e')
{
getColorRGBA(&m_pModel->m_pCurrentMaterial->specular);
} else if (*m_DataIt == 'e') {
++m_DataIt;
getColorRGBA( &m_pModel->m_pCurrentMaterial->emissive );
getColorRGBA(&m_pModel->m_pCurrentMaterial->emissive);
}
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
break;
case 'T':
{
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
case 'T': {
++m_DataIt;
if (*m_DataIt == 'f') // Material transmission
{
++m_DataIt;
getColorRGBA( &m_pModel->m_pCurrentMaterial->transparent);
getColorRGBA(&m_pModel->m_pCurrentMaterial->transparent);
}
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
break;
case 'd':
{
if( *(m_DataIt+1) == 'i' && *( m_DataIt + 2 ) == 's' && *( m_DataIt + 3 ) == 'p' ) {
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
case 'd': {
if (*(m_DataIt + 1) == 'i' && *(m_DataIt + 2) == 's' && *(m_DataIt + 3) == 'p') {
// A displacement map
getTexture();
} else {
// Alpha value
++m_DataIt;
getFloatValue( m_pModel->m_pCurrentMaterial->alpha );
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
getFloatValue(m_pModel->m_pCurrentMaterial->alpha);
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
}
}
break;
} break;
case 'N':
case 'n':
{
case 'N':
case 'n': {
++m_DataIt;
switch(*m_DataIt)
{
case 's': // Specular exponent
++m_DataIt;
getFloatValue(m_pModel->m_pCurrentMaterial->shineness);
break;
case 'i': // Index Of refraction
++m_DataIt;
getFloatValue(m_pModel->m_pCurrentMaterial->ior);
break;
case 'e': // New material
createMaterial();
break;
switch (*m_DataIt) {
case 's': // Specular exponent
++m_DataIt;
getFloatValue(m_pModel->m_pCurrentMaterial->shineness);
break;
case 'i': // Index Of refraction
++m_DataIt;
getFloatValue(m_pModel->m_pCurrentMaterial->ior);
break;
case 'e': // New material
createMaterial();
break;
}
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
break;
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
case 'm': // Texture
case 'b': // quick'n'dirty - for 'bump' sections
case 'r': // quick'n'dirty - for 'refl' sections
case 'm': // Texture
case 'b': // quick'n'dirty - for 'bump' sections
case 'r': // quick'n'dirty - for 'refl' sections
{
getTexture();
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
break;
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
case 'i': // Illumination model
case 'i': // Illumination model
{
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
getIlluminationModel( m_pModel->m_pCurrentMaterial->illumination_model );
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
break;
getIlluminationModel(m_pModel->m_pCurrentMaterial->illumination_model);
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
default:
{
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
break;
default: {
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
}
}
}
// -------------------------------------------------------------------
// Loads a color definition
void ObjFileMtlImporter::getColorRGBA( aiColor3D *pColor )
{
ai_assert( NULL != pColor );
void ObjFileMtlImporter::getColorRGBA(aiColor3D *pColor) {
ai_assert(NULL != pColor);
ai_real r( 0.0 ), g( 0.0 ), b( 0.0 );
m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, r );
ai_real r(0.0), g(0.0), b(0.0);
m_DataIt = getFloat<DataArrayIt>(m_DataIt, m_DataItEnd, r);
pColor->r = r;
// we have to check if color is default 0 with only one token
if( !IsLineEnd( *m_DataIt ) ) {
m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, g );
m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, b );
if (!IsLineEnd(*m_DataIt)) {
m_DataIt = getFloat<DataArrayIt>(m_DataIt, m_DataItEnd, g);
m_DataIt = getFloat<DataArrayIt>(m_DataIt, m_DataItEnd, b);
}
pColor->g = g;
pColor->b = b;
@@ -256,34 +226,31 @@ void ObjFileMtlImporter::getColorRGBA( aiColor3D *pColor )
// -------------------------------------------------------------------
// Loads the kind of illumination model.
void ObjFileMtlImporter::getIlluminationModel( int &illum_model )
{
m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
void ObjFileMtlImporter::getIlluminationModel(int &illum_model) {
m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE);
illum_model = atoi(m_buffer);
}
// -------------------------------------------------------------------
// Loads a single float value.
void ObjFileMtlImporter::getFloatValue( ai_real &value )
{
m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
value = (ai_real) fast_atof(m_buffer);
void ObjFileMtlImporter::getFloatValue(ai_real &value) {
m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE);
value = (ai_real)fast_atof(m_buffer);
}
// -------------------------------------------------------------------
// Creates a material from loaded data.
void ObjFileMtlImporter::createMaterial()
{
void ObjFileMtlImporter::createMaterial() {
std::string line;
while( !IsLineEnd( *m_DataIt ) ) {
while (!IsLineEnd(*m_DataIt)) {
line += *m_DataIt;
++m_DataIt;
}
std::vector<std::string> token;
const unsigned int numToken = tokenize<std::string>( line, token, " \t" );
const unsigned int numToken = tokenize<std::string>(line, token, " \t");
std::string name;
if ( numToken == 1 ) {
if (numToken == 1) {
name = AI_DEFAULT_MATERIAL_NAME;
} else {
// skip newmtl and all following white spaces
@@ -296,13 +263,13 @@ void ObjFileMtlImporter::createMaterial()
name = trim_whitespaces(name);
std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( name );
if ( m_pModel->m_MaterialMap.end() == it) {
std::map<std::string, ObjFile::Material *>::iterator it = m_pModel->m_MaterialMap.find(name);
if (m_pModel->m_MaterialMap.end() == it) {
// New Material created
m_pModel->m_pCurrentMaterial = new ObjFile::Material();
m_pModel->m_pCurrentMaterial->MaterialName.Set( name );
m_pModel->m_MaterialLib.push_back( name );
m_pModel->m_MaterialMap[ name ] = m_pModel->m_pCurrentMaterial;
m_pModel->m_pCurrentMaterial->MaterialName.Set(name);
m_pModel->m_MaterialLib.push_back(name);
m_pModel->m_MaterialMap[name] = m_pModel->m_pCurrentMaterial;
if (m_pModel->m_pCurrentMesh) {
m_pModel->m_pCurrentMesh->m_uiMaterialIndex = static_cast<unsigned int>(m_pModel->m_MaterialLib.size() - 1);
@@ -316,52 +283,52 @@ void ObjFileMtlImporter::createMaterial()
// -------------------------------------------------------------------
// Gets a texture name from data.
void ObjFileMtlImporter::getTexture() {
aiString *out( NULL );
aiString *out(NULL);
int clampIndex = -1;
const char *pPtr( &(*m_DataIt) );
if ( !ASSIMP_strincmp( pPtr, DiffuseTexture.c_str(), static_cast<unsigned int>(DiffuseTexture.size()) ) ) {
const char *pPtr(&(*m_DataIt));
if (!ASSIMP_strincmp(pPtr, DiffuseTexture.c_str(), static_cast<unsigned int>(DiffuseTexture.size()))) {
// Diffuse texture
out = & m_pModel->m_pCurrentMaterial->texture;
out = &m_pModel->m_pCurrentMaterial->texture;
clampIndex = ObjFile::Material::TextureDiffuseType;
} else if ( !ASSIMP_strincmp( pPtr,AmbientTexture.c_str(), static_cast<unsigned int>(AmbientTexture.size()) ) ) {
} else if (!ASSIMP_strincmp(pPtr, AmbientTexture.c_str(), static_cast<unsigned int>(AmbientTexture.size()))) {
// Ambient texture
out = & m_pModel->m_pCurrentMaterial->textureAmbient;
out = &m_pModel->m_pCurrentMaterial->textureAmbient;
clampIndex = ObjFile::Material::TextureAmbientType;
} else if ( !ASSIMP_strincmp( pPtr, SpecularTexture.c_str(), static_cast<unsigned int>(SpecularTexture.size()) ) ) {
} else if (!ASSIMP_strincmp(pPtr, SpecularTexture.c_str(), static_cast<unsigned int>(SpecularTexture.size()))) {
// Specular texture
out = & m_pModel->m_pCurrentMaterial->textureSpecular;
out = &m_pModel->m_pCurrentMaterial->textureSpecular;
clampIndex = ObjFile::Material::TextureSpecularType;
} else if ( !ASSIMP_strincmp( pPtr, DisplacementTexture1.c_str(), static_cast<unsigned int>(DisplacementTexture1.size()) ) ||
!ASSIMP_strincmp( pPtr, DisplacementTexture2.c_str(), static_cast<unsigned int>(DisplacementTexture2.size()) ) ) {
} else if (!ASSIMP_strincmp(pPtr, DisplacementTexture1.c_str(), static_cast<unsigned int>(DisplacementTexture1.size())) ||
!ASSIMP_strincmp(pPtr, DisplacementTexture2.c_str(), static_cast<unsigned int>(DisplacementTexture2.size()))) {
// Displacement texture
out = &m_pModel->m_pCurrentMaterial->textureDisp;
clampIndex = ObjFile::Material::TextureDispType;
} else if ( !ASSIMP_strincmp( pPtr, OpacityTexture.c_str(), static_cast<unsigned int>(OpacityTexture.size()) ) ) {
} else if (!ASSIMP_strincmp(pPtr, OpacityTexture.c_str(), static_cast<unsigned int>(OpacityTexture.size()))) {
// Opacity texture
out = & m_pModel->m_pCurrentMaterial->textureOpacity;
out = &m_pModel->m_pCurrentMaterial->textureOpacity;
clampIndex = ObjFile::Material::TextureOpacityType;
} else if ( !ASSIMP_strincmp( pPtr, EmissiveTexture1.c_str(), static_cast<unsigned int>(EmissiveTexture1.size()) ) ||
!ASSIMP_strincmp( pPtr, EmissiveTexture2.c_str(), static_cast<unsigned int>(EmissiveTexture2.size()) ) ) {
} else if (!ASSIMP_strincmp(pPtr, EmissiveTexture1.c_str(), static_cast<unsigned int>(EmissiveTexture1.size())) ||
!ASSIMP_strincmp(pPtr, EmissiveTexture2.c_str(), static_cast<unsigned int>(EmissiveTexture2.size()))) {
// Emissive texture
out = & m_pModel->m_pCurrentMaterial->textureEmissive;
out = &m_pModel->m_pCurrentMaterial->textureEmissive;
clampIndex = ObjFile::Material::TextureEmissiveType;
} else if ( !ASSIMP_strincmp( pPtr, BumpTexture1.c_str(), static_cast<unsigned int>(BumpTexture1.size()) ) ||
!ASSIMP_strincmp( pPtr, BumpTexture2.c_str(), static_cast<unsigned int>(BumpTexture2.size()) ) ) {
} else if (!ASSIMP_strincmp(pPtr, BumpTexture1.c_str(), static_cast<unsigned int>(BumpTexture1.size())) ||
!ASSIMP_strincmp(pPtr, BumpTexture2.c_str(), static_cast<unsigned int>(BumpTexture2.size()))) {
// Bump texture
out = & m_pModel->m_pCurrentMaterial->textureBump;
out = &m_pModel->m_pCurrentMaterial->textureBump;
clampIndex = ObjFile::Material::TextureBumpType;
} else if ( !ASSIMP_strincmp( pPtr,NormalTexture.c_str(), static_cast<unsigned int>(NormalTexture.size()) ) ) {
} else if (!ASSIMP_strincmp(pPtr, NormalTexture.c_str(), static_cast<unsigned int>(NormalTexture.size()))) {
// Normal map
out = & m_pModel->m_pCurrentMaterial->textureNormal;
out = &m_pModel->m_pCurrentMaterial->textureNormal;
clampIndex = ObjFile::Material::TextureNormalType;
} else if( !ASSIMP_strincmp( pPtr, ReflectionTexture.c_str(), static_cast<unsigned int>(ReflectionTexture.size()) ) ) {
} else if (!ASSIMP_strincmp(pPtr, ReflectionTexture.c_str(), static_cast<unsigned int>(ReflectionTexture.size()))) {
// Reflection texture(s)
//Do nothing here
return;
} else if ( !ASSIMP_strincmp( pPtr, SpecularityTexture.c_str(), static_cast<unsigned int>(SpecularityTexture.size()) ) ) {
} else if (!ASSIMP_strincmp(pPtr, SpecularityTexture.c_str(), static_cast<unsigned int>(SpecularityTexture.size()))) {
// Specularity scaling (glossiness)
out = & m_pModel->m_pCurrentMaterial->textureSpecularity;
out = &m_pModel->m_pCurrentMaterial->textureSpecularity;
clampIndex = ObjFile::Material::TextureSpecularityType;
} else {
ASSIMP_LOG_ERROR("OBJ/MTL: Encountered unknown texture type");
@@ -373,9 +340,9 @@ void ObjFileMtlImporter::getTexture() {
m_pModel->m_pCurrentMaterial->clamp[clampIndex] = clamp;
std::string texture;
m_DataIt = getName<DataArrayIt>( m_DataIt, m_DataItEnd, texture );
if ( NULL!=out ) {
out->Set( texture );
m_DataIt = getName<DataArrayIt>(m_DataIt, m_DataItEnd, texture);
if (NULL != out) {
out->Set(texture);
}
}
@@ -398,90 +365,57 @@ void ObjFileMtlImporter::getTextureOption(bool &clamp, int &clampIndex, aiString
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
// If there is any more texture option
while (!isEndOfBuffer(m_DataIt, m_DataItEnd) && *m_DataIt == '-')
{
const char *pPtr( &(*m_DataIt) );
while (!isEndOfBuffer(m_DataIt, m_DataItEnd) && *m_DataIt == '-') {
const char *pPtr(&(*m_DataIt));
//skip option key and value
int skipToken = 1;
if (!ASSIMP_strincmp(pPtr, ClampOption.c_str(), static_cast<unsigned int>(ClampOption.size())))
{
if (!ASSIMP_strincmp(pPtr, ClampOption.c_str(), static_cast<unsigned int>(ClampOption.size()))) {
DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
char value[3];
CopyNextWord(it, m_DataItEnd, value, sizeof(value) / sizeof(*value));
if (!ASSIMP_strincmp(value, "on", 2))
{
if (!ASSIMP_strincmp(value, "on", 2)) {
clamp = true;
}
skipToken = 2;
}
else if( !ASSIMP_strincmp( pPtr, TypeOption.c_str(), static_cast<unsigned int>(TypeOption.size()) ) )
{
DataArrayIt it = getNextToken<DataArrayIt>( m_DataIt, m_DataItEnd );
char value[ 12 ];
CopyNextWord( it, m_DataItEnd, value, sizeof( value ) / sizeof( *value ) );
if( !ASSIMP_strincmp( value, "cube_top", 8 ) )
{
} else if (!ASSIMP_strincmp(pPtr, TypeOption.c_str(), static_cast<unsigned int>(TypeOption.size()))) {
DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
char value[12];
CopyNextWord(it, m_DataItEnd, value, sizeof(value) / sizeof(*value));
if (!ASSIMP_strincmp(value, "cube_top", 8)) {
clampIndex = ObjFile::Material::TextureReflectionCubeTopType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[0];
}
else if( !ASSIMP_strincmp( value, "cube_bottom", 11 ) )
{
} else if (!ASSIMP_strincmp(value, "cube_bottom", 11)) {
clampIndex = ObjFile::Material::TextureReflectionCubeBottomType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[1];
}
else if( !ASSIMP_strincmp( value, "cube_front", 10 ) )
{
} else if (!ASSIMP_strincmp(value, "cube_front", 10)) {
clampIndex = ObjFile::Material::TextureReflectionCubeFrontType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[2];
}
else if( !ASSIMP_strincmp( value, "cube_back", 9 ) )
{
} else if (!ASSIMP_strincmp(value, "cube_back", 9)) {
clampIndex = ObjFile::Material::TextureReflectionCubeBackType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[3];
}
else if( !ASSIMP_strincmp( value, "cube_left", 9 ) )
{
} else if (!ASSIMP_strincmp(value, "cube_left", 9)) {
clampIndex = ObjFile::Material::TextureReflectionCubeLeftType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[4];
}
else if( !ASSIMP_strincmp( value, "cube_right", 10 ) )
{
} else if (!ASSIMP_strincmp(value, "cube_right", 10)) {
clampIndex = ObjFile::Material::TextureReflectionCubeRightType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[5];
}
else if( !ASSIMP_strincmp( value, "sphere", 6 ) )
{
} else if (!ASSIMP_strincmp(value, "sphere", 6)) {
clampIndex = ObjFile::Material::TextureReflectionSphereType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[0];
}
skipToken = 2;
}
else if (!ASSIMP_strincmp(pPtr, BlendUOption.c_str(), static_cast<unsigned int>(BlendUOption.size()))
|| !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), static_cast<unsigned int>(BlendVOption.size()))
|| !ASSIMP_strincmp(pPtr, BoostOption.c_str(), static_cast<unsigned int>(BoostOption.size()))
|| !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), static_cast<unsigned int>(ResolutionOption.size()))
|| !ASSIMP_strincmp(pPtr, BumpOption.c_str(), static_cast<unsigned int>(BumpOption.size()))
|| !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), static_cast<unsigned int>(ChannelOption.size())))
{
} else if (!ASSIMP_strincmp(pPtr, BlendUOption.c_str(), static_cast<unsigned int>(BlendUOption.size())) || !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), static_cast<unsigned int>(BlendVOption.size())) || !ASSIMP_strincmp(pPtr, BoostOption.c_str(), static_cast<unsigned int>(BoostOption.size())) || !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), static_cast<unsigned int>(ResolutionOption.size())) || !ASSIMP_strincmp(pPtr, BumpOption.c_str(), static_cast<unsigned int>(BumpOption.size())) || !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), static_cast<unsigned int>(ChannelOption.size()))) {
skipToken = 2;
}
else if (!ASSIMP_strincmp(pPtr, ModifyMapOption.c_str(), static_cast<unsigned int>(ModifyMapOption.size())))
{
} else if (!ASSIMP_strincmp(pPtr, ModifyMapOption.c_str(), static_cast<unsigned int>(ModifyMapOption.size()))) {
skipToken = 3;
}
else if ( !ASSIMP_strincmp(pPtr, OffsetOption.c_str(), static_cast<unsigned int>(OffsetOption.size()))
|| !ASSIMP_strincmp(pPtr, ScaleOption.c_str(), static_cast<unsigned int>(ScaleOption.size()))
|| !ASSIMP_strincmp(pPtr, TurbulenceOption.c_str(), static_cast<unsigned int>(TurbulenceOption.size()))
)
{
} else if (!ASSIMP_strincmp(pPtr, OffsetOption.c_str(), static_cast<unsigned int>(OffsetOption.size())) || !ASSIMP_strincmp(pPtr, ScaleOption.c_str(), static_cast<unsigned int>(ScaleOption.size())) || !ASSIMP_strincmp(pPtr, TurbulenceOption.c_str(), static_cast<unsigned int>(TurbulenceOption.size()))) {
skipToken = 4;
}
for (int i = 0; i < skipToken; ++i)
{
for (int i = 0; i < skipToken; ++i) {
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
}
}