diff --git a/doc/dox_cmd.h b/doc/dox_cmd.h
index 5bc1b7a9d..e740886a1 100644
--- a/doc/dox_cmd.h
+++ b/doc/dox_cmd.h
@@ -368,7 +368,6 @@ of all supported steps along with short descriptions of what they're doing.
more information can be found in the aiPostProcess.h header.
| Parameter | Long parameter | @@ -432,13 +431,13 @@ more information can be found in the aiPostProcess.h header.Improve the cache locality of the vertex buffer by reordering the index buffer to achieve a lower ACMR (average post-transform vertex cache miss ratio) | |
|---|---|---|---|
| -sbpt | --sort-by-ptype | Splits meshes which consist of more than one kind of primitives (e.g. lines and triangles mixed up) in 'clean' submeshes. | |
| -lh | --convert-to-lh | Converts the imported data to left-handed coordinate space | @@ -479,19 +478,47 @@ more information can be found in the aiPostProcess.h header.Search the data structure for instanced meshes and replace them by references. This can reduce vertex/face counts but the postprocessing-step takes some time. |
| -og | --optimize-graph | Simplify and optimize the scenegraph. Use it with care, all hierarchy information could be lost. Animations remain untouched. | |
| -om | --optimize-meshes | Optimize mesh usage. Meshes are merged, if possible. Very effective in combination with --optimize-graph | |
| -tuv | +--transform-uv-coords | +Will transform uv-coordinates if possible. | +|
| -guv | +--gen-uvcoords | +Will generate uv-coordinates for textures if possible. | +|
| -fid | +--find-invalid-data | +Will look for invalid data in the imported model structure. | +|
| -fixn | +--fix normals | +Imported normal vector will be fixed. | +|
| -db | +--debone | +Removes nearly losslessly or according to a configured threshold bones from the model. | +|
| -sbc | +--split-by-bone-count | +Split meshes with too many bones. Necessary for our (limited) hardware skinning shader. | +