Fixed TextureTypeToString defined multiple times.
- Moved TextureTypeToString to it's own file. - Added new file to CMakeLists.txt. - Added 6 missing values in TextureTypeToString. - Added 6 missing aiTextureType enum values in assimp_cmd/Info.cpp.
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@@ -316,12 +316,6 @@ typedef std::vector <PerVertexWeight> VertexWeightTable;
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// Compute a per-vertex bone weight table
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VertexWeightTable* ComputeVertexBoneWeightTable(const aiMesh* pMesh);
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// -------------------------------------------------------------------------------
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// Get a string for a given aiTextureType
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const char* TextureTypeToString(aiTextureType in);
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// -------------------------------------------------------------------------------
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// Get a string for a given aiTextureMapping
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const char* MappingTypeToString(aiTextureMapping in);
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