Merge remote-tracking branch 'origin'

Conflicts:
	code/C4DImporter.cpp
	code/OgreImporter.h
This commit is contained in:
abma
2015-04-16 01:03:00 +02:00
95 changed files with 32460 additions and 9658 deletions
+128 -15
View File
@@ -78,16 +78,16 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);
// ------------------------------------------------------------------------------------------------
// Exporter worker function prototypes. Should not be necessary to #ifndef them, it's just a prototype
// do not use const, because some exporter need to convert the scene temporary
void ExportSceneCollada(const char*,IOSystem*, const aiScene*);
void ExportSceneXFile(const char*,IOSystem*, const aiScene*);
void ExportSceneObj(const char*,IOSystem*, const aiScene*);
void ExportSceneSTL(const char*,IOSystem*, const aiScene*);
void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*);
void ExportScenePly(const char*,IOSystem*, const aiScene*);
void ExportScenePlyBinary(const char*, IOSystem*, const aiScene*);
void ExportScene3DS(const char*, IOSystem*, const aiScene*);
void ExportSceneAssbin(const char*, IOSystem*, const aiScene*);
void ExportSceneAssxml(const char*, IOSystem*, const aiScene*);
void ExportSceneCollada(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneXFile(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneObj(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneSTL(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportScenePly(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportScenePlyBinary(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
// ------------------------------------------------------------------------------------------------
// global array of all export formats which Assimp supports in its current build
@@ -97,7 +97,7 @@ Exporter::ExportFormatEntry gExporters[] =
Exporter::ExportFormatEntry( "collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada),
#endif
#ifndef ASSIMP_BUILD_NO_FXILE_EXPORTER
#ifndef ASSIMP_BUILD_NO_XFILE_EXPORTER
Exporter::ExportFormatEntry( "x", "X Files", "x", &ExportSceneXFile,
aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs),
#endif
@@ -232,7 +232,7 @@ bool Exporter :: IsDefaultIOHandler() const
// ------------------------------------------------------------------------------------------------
const aiExportDataBlob* Exporter :: ExportToBlob( const aiScene* pScene, const char* pFormatId, unsigned int )
const aiExportDataBlob* Exporter :: ExportToBlob( const aiScene* pScene, const char* pFormatId, unsigned int, const ExportProperties* pProperties)
{
if (pimpl->blob) {
delete pimpl->blob;
@@ -288,7 +288,7 @@ bool IsVerboseFormat(const aiScene* pScene)
// ------------------------------------------------------------------------------------------------
aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing )
aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing, const ExportProperties* pProperties)
{
ASSIMP_BEGIN_EXCEPTION_REGION();
@@ -296,7 +296,7 @@ aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const
// format. They will likely not be aware that there is a flag in the scene to indicate
// this, however. To avoid surprises and bug reports, we check for duplicates in
// meshes upfront.
const bool is_verbose_format = !(pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) || IsVerboseFormat(pScene);
const bool is_verbose_format = !(pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) || IsVerboseFormat(pScene);
pimpl->mError = "";
for (size_t i = 0; i < pimpl->mExporters.size(); ++i) {
@@ -403,7 +403,8 @@ aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const
proc.Execute(scenecopy.get());
}
exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get());
ExportProperties emptyProperties; // Never pass NULL ExportProperties so Exporters don't have to worry.
exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProperties ? pProperties : &emptyProperties);
}
catch (DeadlyExportError& err) {
pimpl->mError = err.what();
@@ -498,4 +499,116 @@ void Exporter :: UnregisterExporter(const char* id)
}
}
ExportProperties :: ExportProperties() {}
ExportProperties::ExportProperties(const ExportProperties &other)
: mIntProperties(other.mIntProperties),
mFloatProperties(other.mFloatProperties),
mStringProperties(other.mStringProperties),
mMatrixProperties(other.mMatrixProperties)
{
}
// ------------------------------------------------------------------------------------------------
// Set a configuration property
void ExportProperties :: SetPropertyInteger(const char* szName, int iValue,
bool* bWasExisting /*= NULL*/)
{
SetGenericProperty<int>(mIntProperties, szName,iValue,bWasExisting);
}
// ------------------------------------------------------------------------------------------------
// Set a configuration property
void ExportProperties :: SetPropertyFloat(const char* szName, float iValue,
bool* bWasExisting /*= NULL*/)
{
SetGenericProperty<float>(mFloatProperties, szName,iValue,bWasExisting);
}
// ------------------------------------------------------------------------------------------------
// Set a configuration property
void ExportProperties :: SetPropertyString(const char* szName, const std::string& value,
bool* bWasExisting /*= NULL*/)
{
SetGenericProperty<std::string>(mStringProperties, szName,value,bWasExisting);
}
// ------------------------------------------------------------------------------------------------
// Set a configuration property
void ExportProperties :: SetPropertyMatrix(const char* szName, const aiMatrix4x4& value,
bool* bWasExisting /*= NULL*/)
{
SetGenericProperty<aiMatrix4x4>(mMatrixProperties, szName,value,bWasExisting);
}
// ------------------------------------------------------------------------------------------------
// Get a configuration property
int ExportProperties :: GetPropertyInteger(const char* szName,
int iErrorReturn /*= 0xffffffff*/) const
{
return GetGenericProperty<int>(mIntProperties,szName,iErrorReturn);
}
// ------------------------------------------------------------------------------------------------
// Get a configuration property
float ExportProperties :: GetPropertyFloat(const char* szName,
float iErrorReturn /*= 10e10*/) const
{
return GetGenericProperty<float>(mFloatProperties,szName,iErrorReturn);
}
// ------------------------------------------------------------------------------------------------
// Get a configuration property
const std::string ExportProperties :: GetPropertyString(const char* szName,
const std::string& iErrorReturn /*= ""*/) const
{
return GetGenericProperty<std::string>(mStringProperties,szName,iErrorReturn);
}
// ------------------------------------------------------------------------------------------------
// Has a configuration property
const aiMatrix4x4 ExportProperties :: GetPropertyMatrix(const char* szName,
const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const
{
return GetGenericProperty<aiMatrix4x4>(mMatrixProperties,szName,iErrorReturn);
}
// ------------------------------------------------------------------------------------------------
// Has a configuration property
bool ExportProperties :: HasPropertyInteger(const char* szName) const
{
return HasGenericProperty<int>(mIntProperties, szName);
}
// ------------------------------------------------------------------------------------------------
// Has a configuration property
bool ExportProperties :: HasPropertyBool(const char* szName) const
{
return HasGenericProperty<int>(mIntProperties, szName);
};
// ------------------------------------------------------------------------------------------------
// Has a configuration property
bool ExportProperties :: HasPropertyFloat(const char* szName) const
{
return HasGenericProperty<float>(mFloatProperties, szName);
};
// ------------------------------------------------------------------------------------------------
// Has a configuration property
bool ExportProperties :: HasPropertyString(const char* szName) const
{
return HasGenericProperty<std::string>(mStringProperties, szName);
};
// ------------------------------------------------------------------------------------------------
// Has a configuration property
bool ExportProperties :: HasPropertyMatrix(const char* szName) const
{
return HasGenericProperty<aiMatrix4x4>(mMatrixProperties, szName);
};
#endif // !ASSIMP_BUILD_NO_EXPORT