Refactoring: Some cleanups
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@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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@@ -41,7 +39,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#ifndef ASSIMP_BUILD_NO_MD2_IMPORTER
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/** @file Implementation of the MD2 importer class */
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@@ -65,7 +62,7 @@ using namespace Assimp::MD2;
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# define ARRAYSIZE(_array) (int(sizeof(_array) / sizeof(_array[0])))
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#endif
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static const aiImporterDesc desc = {
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static constexpr aiImporterDesc desc = {
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"Quake II Mesh Importer",
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"",
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"",
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@@ -79,7 +76,7 @@ static const aiImporterDesc desc = {
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};
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// ------------------------------------------------------------------------------------------------
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// Helper function to lookup a normal in Quake 2's precalculated table
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// Helper function to lookup a normal in Quake 2's pre-calculated table
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void MD2::LookupNormalIndex(uint8_t iNormalIndex,aiVector3D& vOut)
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{
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// make sure the normal index has a valid value
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@@ -100,10 +97,6 @@ MD2Importer::MD2Importer()
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fileSize()
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{}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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MD2Importer::~MD2Importer() = default;
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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bool MD2Importer::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const
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