Refactoring: Some cleanups
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@@ -53,9 +53,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/IOSystem.hpp>
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#include <memory>
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using namespace ::Assimp;
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namespace Assimp {
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static const aiImporterDesc desc = {
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static constexpr aiImporterDesc desc = {
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"Stanford Polygon Library (PLY) Importer",
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"",
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"",
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@@ -71,16 +71,16 @@ static const aiImporterDesc desc = {
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// ------------------------------------------------------------------------------------------------
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// Internal stuff
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namespace {
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// ------------------------------------------------------------------------------------------------
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// Checks that property index is within range
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template <class T>
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inline const T &GetProperty(const std::vector<T> &props, int idx) {
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if (static_cast<size_t>(idx) >= props.size()) {
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throw DeadlyImportError("Invalid .ply file: Property index is out of range.");
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}
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// ------------------------------------------------------------------------------------------------
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// Checks that property index is within range
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template <class T>
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inline const T &GetProperty(const std::vector<T> &props, int idx) {
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if (static_cast<size_t>(idx) >= props.size()) {
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throw DeadlyImportError("Invalid .ply file: Property index is out of range.");
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}
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return props[idx];
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}
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return props[idx];
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}
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} // namespace
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// ------------------------------------------------------------------------------------------------
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@@ -92,10 +92,6 @@ PLYImporter::PLYImporter() :
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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PLYImporter::~PLYImporter() = default;
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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bool PLYImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
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@@ -215,7 +211,7 @@ void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
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throw DeadlyImportError("Invalid .ply file: Missing format specification");
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}
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//free the file buffer
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// free the file buffer
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streamedBuffer.close();
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if (mGeneratedMesh == nullptr) {
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@@ -376,7 +372,7 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
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haveNormal = true;
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}
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//Colors
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// Colors
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aiColor4D cOut;
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bool haveColor = false;
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if (0xFFFFFFFF != aiColors[0]) {
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@@ -415,7 +411,7 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
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haveColor = true;
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}
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//Texture coordinates
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// Texture coordinates
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aiVector3D tOut;
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tOut.z = 0;
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bool haveTextureCoords = false;
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@@ -431,7 +427,7 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
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haveTextureCoords = true;
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}
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//create aiMesh if needed
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// create aiMesh if needed
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if (nullptr == mGeneratedMesh) {
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mGeneratedMesh = new aiMesh();
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mGeneratedMesh->mMaterialIndex = 0;
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@@ -512,8 +508,8 @@ void PLYImporter::LoadFace(const PLY::Element *pcElement, const PLY::ElementInst
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bool bIsTriStrip = false;
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// index of the material index property
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//unsigned int iMaterialIndex = 0xFFFFFFFF;
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//PLY::EDataType eType2 = EDT_Char;
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// unsigned int iMaterialIndex = 0xFFFFFFFF;
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// PLY::EDataType eType2 = EDT_Char;
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// texture coordinates
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unsigned int iTextureCoord = 0xFFFFFFFF;
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@@ -595,7 +591,7 @@ void PLYImporter::LoadFace(const PLY::Element *pcElement, const PLY::ElementInst
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if (0xFFFFFFFF != iTextureCoord) {
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const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iTextureCoord).avList.size();
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//should be 6 coords
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// should be 6 coords
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std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator p =
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GetProperty(instElement->alProperties, iTextureCoord).avList.begin();
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@@ -625,7 +621,7 @@ void PLYImporter::LoadFace(const PLY::Element *pcElement, const PLY::ElementInst
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// a value of -1 indicates a restart of the strip
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bool flip = false;
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const std::vector<PLY::PropertyInstance::ValueUnion> &quak = GetProperty(instElement->alProperties, iProperty).avList;
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//pvOut->reserve(pvOut->size() + quak.size() + (quak.size()>>2u)); //Limits memory consumption
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// pvOut->reserve(pvOut->size() + quak.size() + (quak.size()>>2u)); //Limits memory consumption
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int aiTable[2] = { -1, -1 };
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for (std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator a = quak.begin(); a != quak.end(); ++a) {
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@@ -863,7 +859,7 @@ void PLYImporter::LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &de
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const int two_sided = 1;
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pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED);
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//default texture
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// default texture
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if (!defaultTexture.empty()) {
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const aiString name(defaultTexture.c_str());
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pcHelper->AddProperty(&name, _AI_MATKEY_TEXTURE_BASE, aiTextureType_DIFFUSE, 0);
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@@ -873,7 +869,7 @@ void PLYImporter::LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &de
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pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED);
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}
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//set to wireframe, so when using this material info we can switch to points rendering
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// set to wireframe, so when using this material info we can switch to points rendering
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if (pointsOnly) {
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const int wireframe = 1;
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pcHelper->AddProperty(&wireframe, 1, AI_MATKEY_ENABLE_WIREFRAME);
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@@ -890,7 +886,7 @@ void PLYImporter::LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &de
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int iMode = (int)aiShadingMode_Gouraud;
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pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
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//generate white material most 3D engine just multiply ambient / diffuse color with actual ambient / light color
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// generate white material most 3D engine just multiply ambient / diffuse color with actual ambient / light color
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aiColor3D clr;
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clr.b = clr.g = clr.r = 1.0f;
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pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
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@@ -906,13 +902,13 @@ void PLYImporter::LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &de
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pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED);
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}
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//default texture
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// default texture
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if (!defaultTexture.empty()) {
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const aiString name(defaultTexture.c_str());
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pcHelper->AddProperty(&name, _AI_MATKEY_TEXTURE_BASE, aiTextureType_DIFFUSE, 0);
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}
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//set to wireframe, so when using this material info we can switch to points rendering
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// set to wireframe, so when using this material info we can switch to points rendering
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if (pointsOnly) {
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const int wireframe = 1;
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pcHelper->AddProperty(&wireframe, 1, AI_MATKEY_ENABLE_WIREFRAME);
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@@ -922,4 +918,6 @@ void PLYImporter::LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &de
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}
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}
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} // namespace Assimp
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#endif // !! ASSIMP_BUILD_NO_PLY_IMPORTER
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