- UPDATE : Use of correct indices in Q3BSP-loader
- UPDATE : Add enum for primitive-description in Q3BSP-loader. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@790 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -332,7 +332,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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// Copy all index arrays
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for ( size_t vertexIndex = 0; vertexIndex < pSourceFace->m_pVertices->size(); vertexIndex++ )
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{
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unsigned int vertex = pSourceFace->m_pVertices->at( vertexIndex );
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const unsigned int vertex = pSourceFace->m_pVertices->at( vertexIndex );
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ai_assert( vertex < pModel->m_Vertices.size() );
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pMesh->mVertices[ newIndex ] = pModel->m_Vertices[ vertex ];
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@@ -405,7 +405,7 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
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pScene->mMaterials = new aiMaterial*[ numMaterials ];
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for ( unsigned int matIndex = 0; matIndex < numMaterials; matIndex++ )
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{
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Assimp::MaterialHelper* mat = new Assimp::MaterialHelper();
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Assimp::MaterialHelper* mat = new Assimp::MaterialHelper;
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// Store material name
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std::map<std::string, ObjFile::Material*>::const_iterator it;
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