- UPDATE : Use of correct indices in Q3BSP-loader
- UPDATE : Add enum for primitive-description in Q3BSP-loader. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@790 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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+16
-5
@@ -50,6 +50,14 @@ namespace Q3BSP
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static const unsigned int CE_BSP_LIGHTMAPSIZE = 128*128*3; ///< = 128( width ) * 128 ( height ) * 3 ( channels / RGB ).
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static const int VERION_Q3LEVEL = 46; ///< Supported version.
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enum Q3BSPGeoType
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{
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Polygon = 1,
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Patch,
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Mesh,
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Billboard
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};
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/// Integer vector.
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struct ceVec3i
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{
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@@ -100,9 +108,9 @@ struct sQ3BSPFace
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int iType; ///< 1=Polygon, 2=Patch, 3=Mesh, 4=Billboard
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int iVertexIndex; ///< Start index of polygon
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int iNumOfVerts; ///< Number of vertices
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int iMeshVertexIndex; ///< Index of first mesh vertex
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int iNumOfMeshVerts; ///< Anzahl der Meshvertices
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int iLightmapID; ///< Index in das Lightmap array
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int iFaceVertexIndex; ///< Index of first mesh vertex
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int iNumOfFaceVerts; ///< Anzahl der Meshvertices
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int iLightmapID; ///< Index to the lightmap array
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int iLMapCorner[ 2 ]; ///< Die Ecke der Lightmap in der Textur
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int iLMapSize[ 2 ]; ///< Size of the lightmap stored on the texture
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vec3f vLMapPos; ///< 3D-Ursprung der Lightmap
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@@ -122,8 +130,11 @@ struct sQ3BSPTexture
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/// A lightmap of the level, size 128 x 128, RGB components.
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struct sQ3BSPLightmap
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{
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unsigned char bLMapData[CE_BSP_LIGHTMAPSIZE];
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sQ3BSPLightmap() { memset(bLMapData, 0, CE_BSP_LIGHTMAPSIZE); }
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unsigned char bLMapData[ CE_BSP_LIGHTMAPSIZE ];
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sQ3BSPLightmap()
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{
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memset(bLMapData, 0, CE_BSP_LIGHTMAPSIZE );
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}
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};
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struct sRenderVertex
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