Buffered stream API for big files: add next try of a prototype.^
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@@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "ObjFileImporter.h"
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#include "ObjFileParser.h"
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#include "ObjFileData.h"
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#include "IOStreamBuffer.h"
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#include <memory>
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#include <assimp/Importer.hpp>
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#include <assimp/scene.h>
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@@ -70,78 +71,6 @@ namespace Assimp {
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using namespace std;
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template<class T>
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struct IOStreamBuffer {
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BaseImporter *m_importer;
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IOStream *m_stream;
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size_t m_cacheSize;
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std::vector<T> m_buffer;
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size_t m_filesize;
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size_t c;
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size_t m_numBlocks;
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size_t m_sizeLastBlock;
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IOStreamBuffer( BaseImporter *imp, IOStream *stream, size_t cache = 4096 )
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: m_importer( imp )
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, m_stream( stream )
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, m_cacheSize( cache )
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, m_buffer()
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, m_filesize( 0 )
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, m_blockIndex( 0 )
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, m_numBlocks( 0 )
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, m_sizeLastBlock( 0 ) {
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m_buffer.resize( m_cacheSize );
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m_filesize = m_stream->FileSize();
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m_numBlocks = m_filesize / m_cacheSize;
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m_sizeLastBlock = m_filesize % m_cacheSize;
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}
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~IOStreamBuffer() {
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clear();
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}
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void clear() {
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m_cacheSize = 4096;
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m_buffer.resize( 0 );
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}
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bool mapPosToBlock( size_t pos, size_t &blockIdx, size_t &blockPos ) {
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if ( pos > m_filesize ) {
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return false;
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}
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blockIdx = pos / m_cacheSize;
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blockPos = pos % m_cacheSize;
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return true;
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}
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void loadBlock( size_t blockIdx ) {
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size_t pos = blockIdx * m_cacheSize;
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size_t sizeToRead( m_cacheSize );
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if ( m_blockIdx == ( m_numBlocks - 1 ) ) {
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sizeToRead = m_sizeLastBlock;
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}
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m_stream->Seek( pos <, aiOrigin_SET );
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m_stream->Read( &m_buffer[ 0 ], sizeof( T ), sizeToRead );
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m_blockIndex = blockIdx;
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BaseImporter::ConvertToUTF8( m_buffer );
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}
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T &operator [] (size_t pos ) {
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size_t blockIdx( 0 ), blockPos( 0 );
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if ( !mapPosToBlock( pos, blockIdx, blockPos ) ) {
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throw DeadlyImportError( "OBJ-file-access out of bounds." );
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}
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if ( m_blockIndex != blockIdx ) {
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loadBlock( blockIdx );
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}
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return m_buffer[ blockPos ];
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}
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};
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// ------------------------------------------------------------------------------------------------
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// Default constructor
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ObjFileImporter::ObjFileImporter() :
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@@ -198,8 +127,11 @@ void ObjFileImporter::InternReadFile( const std::string &file, aiScene* pScene,
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throw DeadlyImportError( "OBJ-file is too small.");
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}
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IOStreamBuffer<char> streamedBuffer;
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streamedBuffer.open( fileStream.get() );
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// Allocate buffer and read file into it
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TextFileToBuffer( fileStream.get(),m_Buffer);
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//TextFileToBuffer( fileStream.get(),m_Buffer);
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// Get the model name
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std::string modelName, folderName;
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@@ -222,7 +154,7 @@ void ObjFileImporter::InternReadFile( const std::string &file, aiScene* pScene,
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const unsigned int updateProgressEveryBytes = 100 * 1024;
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const unsigned int progressTotal = (3*m_Buffer.size()/updateProgressEveryBytes);
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// process all '\'
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std::vector<char> ::iterator iter = m_Buffer.begin();
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/*std::vector<char> ::iterator iter = m_Buffer.begin();
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while (iter != m_Buffer.end())
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{
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if (*iter == '\\')
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@@ -241,17 +173,19 @@ void ObjFileImporter::InternReadFile( const std::string &file, aiScene* pScene,
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m_progress->UpdateFileRead(++progress, progressTotal);
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progressCounter = 0;
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}
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}
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}*/
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// 1/3rd progress
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m_progress->UpdateFileRead(1, 3);
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// parse the file into a temporary representation
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ObjFileParser parser(m_Buffer, modelName, pIOHandler, m_progress, file);
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ObjFileParser parser( streamedBuffer, modelName, pIOHandler, m_progress, file);
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// And create the proper return structures out of it
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CreateDataFromImport(parser.GetModel(), pScene);
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streamedBuffer.close();
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// Clean up allocated storage for the next import
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m_Buffer.clear();
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