next fixed warnings

This commit is contained in:
Kim Kulling
2020-03-01 13:15:45 +01:00
parent fb3c3048a5
commit 920535165d
41 changed files with 4124 additions and 4618 deletions

View File

@@ -53,140 +53,94 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Define as 1 to get verbose logging.
#define OGRE_XML_SERIALIZER_DEBUG 0
namespace Assimp
{
namespace Ogre
{
namespace Assimp {
namespace Ogre {
AI_WONT_RETURN void ThrowAttibuteError(const XmlReader* reader, const std::string &name, const std::string &error = "") AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void ThrowAttibuteError(const XmlReader* reader, const std::string &name, const std::string &error)
{
if (!error.empty())
{
AI_WONT_RETURN void ThrowAttibuteError(const XmlReader *reader, const std::string &name, const std::string &error = "") AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void ThrowAttibuteError(const XmlReader *reader, const std::string &name, const std::string &error) {
if (!error.empty()) {
throw DeadlyImportError(error + " in node '" + std::string(reader->getNodeName()) + "' and attribute '" + name + "'");
}
else
{
} else {
throw DeadlyImportError("Attribute '" + name + "' does not exist in node '" + std::string(reader->getNodeName()) + "'");
}
}
template<>
int32_t OgreXmlSerializer::ReadAttribute<int32_t>(const char *name) const
{
if (HasAttribute(name))
{
return static_cast<int32_t>(m_reader->getAttributeValueAsInt(name));
}
else
{
ThrowAttibuteError(m_reader, name);
return 0;
}
}
template<>
uint32_t OgreXmlSerializer::ReadAttribute<uint32_t>(const char *name) const
{
if (HasAttribute(name))
{
/** @note This is hackish. But we are never expecting unsigned values that go outside the
int32_t range. Just monitor for negative numbers and kill the import. */
int32_t temp = ReadAttribute<int32_t>(name);
if (temp >= 0)
{
return static_cast<uint32_t>(temp);
}
else
{
ThrowAttibuteError(m_reader, name, "Found a negative number value where expecting a uint32_t value");
}
}
else
{
template <>
int32_t OgreXmlSerializer::ReadAttribute<int32_t>(const char *name) const {
if (!HasAttribute(name)) {
ThrowAttibuteError(m_reader, name);
}
return 0;
return static_cast<int32_t>(m_reader->getAttributeValueAsInt(name));
}
template<>
uint16_t OgreXmlSerializer::ReadAttribute<uint16_t>(const char *name) const
{
if (HasAttribute(name))
{
return static_cast<uint16_t>(ReadAttribute<uint32_t>(name));
}
else
{
template <>
uint32_t OgreXmlSerializer::ReadAttribute<uint32_t>(const char *name) const {
if (!HasAttribute(name)) {
ThrowAttibuteError(m_reader, name);
}
return 0;
// @note This is hackish. But we are never expecting unsigned values that go outside the
// int32_t range. Just monitor for negative numbers and kill the import.
int32_t temp = ReadAttribute<int32_t>(name);
if (temp < 0) {
ThrowAttibuteError(m_reader, name, "Found a negative number value where expecting a uint32_t value");
}
return static_cast<uint32_t>(temp);
}
template<>
float OgreXmlSerializer::ReadAttribute<float>(const char *name) const
{
if (HasAttribute(name))
{
return m_reader->getAttributeValueAsFloat(name);
}
else
{
template <>
uint16_t OgreXmlSerializer::ReadAttribute<uint16_t>(const char *name) const {
if (!HasAttribute(name)) {
ThrowAttibuteError(m_reader, name);
return 0;
}
return static_cast<uint16_t>(ReadAttribute<uint32_t>(name));
}
template<>
std::string OgreXmlSerializer::ReadAttribute<std::string>(const char *name) const
{
const char* value = m_reader->getAttributeValue(name);
if (value)
{
return std::string(value);
}
else
{
template <>
float OgreXmlSerializer::ReadAttribute<float>(const char *name) const {
if (!HasAttribute(name)) {
ThrowAttibuteError(m_reader, name);
return "";
}
return m_reader->getAttributeValueAsFloat(name);
}
template<>
bool OgreXmlSerializer::ReadAttribute<bool>(const char *name) const
{
template <>
std::string OgreXmlSerializer::ReadAttribute<std::string>(const char *name) const {
const char *value = m_reader->getAttributeValue(name);
if (nullptr == value) {
ThrowAttibuteError(m_reader, name);
}
return std::string(value);
}
template <>
bool OgreXmlSerializer::ReadAttribute<bool>(const char *name) const {
std::string value = Ogre::ToLower(ReadAttribute<std::string>(name));
if (ASSIMP_stricmp(value, "true") == 0)
{
if (ASSIMP_stricmp(value, "true") == 0) {
return true;
}
else if (ASSIMP_stricmp(value, "false") == 0)
{
} else if (ASSIMP_stricmp(value, "false") == 0) {
return false;
}
else
{
} else {
ThrowAttibuteError(m_reader, name, "Boolean value is expected to be 'true' or 'false', encountered '" + value + "'");
return false;
}
}
bool OgreXmlSerializer::HasAttribute(const char *name) const
{
bool OgreXmlSerializer::HasAttribute(const char *name) const {
return (m_reader->getAttributeValue(name) != 0);
}
std::string &OgreXmlSerializer::NextNode()
{
do
{
if (!m_reader->read())
{
std::string &OgreXmlSerializer::NextNode() {
do {
if (!m_reader->read()) {
m_currentNodeName = "";
return m_currentNodeName;
}
}
while(m_reader->getNodeType() != irr::io::EXN_ELEMENT);
} while (m_reader->getNodeType() != irr::io::EXN_ELEMENT);
CurrentNodeName(true);
#if (OGRE_XML_SERIALIZER_DEBUG == 1)
@@ -195,32 +149,29 @@ std::string &OgreXmlSerializer::NextNode()
return m_currentNodeName;
}
bool OgreXmlSerializer::CurrentNodeNameEquals(const std::string &name) const
{
bool OgreXmlSerializer::CurrentNodeNameEquals(const std::string &name) const {
return (ASSIMP_stricmp(m_currentNodeName, name) == 0);
}
std::string OgreXmlSerializer::CurrentNodeName(bool forceRead)
{
std::string OgreXmlSerializer::CurrentNodeName(bool forceRead) {
if (forceRead)
m_currentNodeName = std::string(m_reader->getNodeName());
return m_currentNodeName;
}
std::string &OgreXmlSerializer::SkipCurrentNode()
{
std::string &OgreXmlSerializer::SkipCurrentNode() {
#if (OGRE_XML_SERIALIZER_DEBUG == 1)
ASSIMP_LOG_DEBUG("Skipping node <" + m_currentNodeName + ">");
#endif
for(;;) {
for (;;) {
if (!m_reader->read()) {
m_currentNodeName = "";
return m_currentNodeName;
}
if ( m_reader->getNodeType() != irr::io::EXN_ELEMENT_END ) {
if (m_reader->getNodeType() != irr::io::EXN_ELEMENT_END) {
continue;
} else if ( std::string( m_reader->getNodeName() ) == m_currentNodeName ) {
} else if (std::string(m_reader->getNodeName()) == m_currentNodeName) {
break;
}
}
@@ -231,38 +182,38 @@ std::string &OgreXmlSerializer::SkipCurrentNode()
// Mesh XML constants
// <mesh>
static const char *nnMesh = "mesh";
static const char *nnSharedGeometry = "sharedgeometry";
static const char *nnSubMeshes = "submeshes";
static const char *nnSubMesh = "submesh";
static const char *nnSubMeshNames = "submeshnames";
static const char *nnSkeletonLink = "skeletonlink";
static const char *nnLOD = "levelofdetail";
static const char *nnExtremes = "extremes";
static const char *nnPoses = "poses";
static const char *nnAnimations = "animations";
static const char *nnMesh = "mesh";
static const char *nnSharedGeometry = "sharedgeometry";
static const char *nnSubMeshes = "submeshes";
static const char *nnSubMesh = "submesh";
static const char *nnSubMeshNames = "submeshnames";
static const char *nnSkeletonLink = "skeletonlink";
static const char *nnLOD = "levelofdetail";
static const char *nnExtremes = "extremes";
static const char *nnPoses = "poses";
static const char *nnAnimations = "animations";
// <submesh>
static const char *nnFaces = "faces";
static const char *nnFace = "face";
static const char *nnGeometry = "geometry";
static const char *nnTextures = "textures";
static const char *nnFaces = "faces";
static const char *nnFace = "face";
static const char *nnGeometry = "geometry";
static const char *nnTextures = "textures";
// <mesh/submesh>
static const char *nnBoneAssignments = "boneassignments";
static const char *nnBoneAssignments = "boneassignments";
// <sharedgeometry/geometry>
static const char *nnVertexBuffer = "vertexbuffer";
static const char *nnVertexBuffer = "vertexbuffer";
// <vertexbuffer>
static const char *nnVertex = "vertex";
static const char *nnPosition = "position";
static const char *nnNormal = "normal";
static const char *nnTangent = "tangent";
static const char *nnBinormal = "binormal";
static const char *nnTexCoord = "texcoord";
static const char *nnColorDiffuse = "colour_diffuse";
static const char *nnColorSpecular = "colour_specular";
static const char *nnVertex = "vertex";
static const char *nnPosition = "position";
static const char *nnNormal = "normal";
static const char *nnTangent = "tangent";
static const char *nnBinormal = "binormal";
static const char *nnTexCoord = "texcoord";
static const char *nnColorDiffuse = "colour_diffuse";
static const char *nnColorSpecular = "colour_specular";
// <boneassignments>
static const char *nnVertexBoneAssignment = "vertexboneassignment";
@@ -270,30 +221,30 @@ static const char *nnVertexBoneAssignment = "vertexboneassignment";
// Skeleton XML constants
// <skeleton>
static const char *nnSkeleton = "skeleton";
static const char *nnBones = "bones";
static const char *nnBoneHierarchy = "bonehierarchy";
static const char *nnAnimationLinks = "animationlinks";
static const char *nnSkeleton = "skeleton";
static const char *nnBones = "bones";
static const char *nnBoneHierarchy = "bonehierarchy";
static const char *nnAnimationLinks = "animationlinks";
// <bones>
static const char *nnBone = "bone";
static const char *nnRotation = "rotation";
static const char *nnAxis = "axis";
static const char *nnScale = "scale";
static const char *nnBone = "bone";
static const char *nnRotation = "rotation";
static const char *nnAxis = "axis";
static const char *nnScale = "scale";
// <bonehierarchy>
static const char *nnBoneParent = "boneparent";
static const char *nnBoneParent = "boneparent";
// <animations>
static const char *nnAnimation = "animation";
static const char *nnTracks = "tracks";
static const char *nnAnimation = "animation";
static const char *nnTracks = "tracks";
// <tracks>
static const char *nnTrack = "track";
static const char *nnKeyFrames = "keyframes";
static const char *nnKeyFrame = "keyframe";
static const char *nnTranslate = "translate";
static const char *nnRotate = "rotate";
static const char *nnTrack = "track";
static const char *nnKeyFrames = "keyframes";
static const char *nnKeyFrame = "keyframe";
static const char *nnTranslate = "translate";
static const char *nnRotate = "rotate";
// Common XML constants
@@ -322,34 +273,26 @@ void OgreXmlSerializer::ReadMesh(MeshXml *mesh) {
NextNode();
// Root level nodes
while(m_currentNodeName == nnSharedGeometry ||
m_currentNodeName == nnSubMeshes ||
m_currentNodeName == nnSkeletonLink ||
m_currentNodeName == nnBoneAssignments ||
m_currentNodeName == nnLOD ||
m_currentNodeName == nnSubMeshNames ||
m_currentNodeName == nnExtremes ||
m_currentNodeName == nnPoses ||
m_currentNodeName == nnAnimations)
{
if (m_currentNodeName == nnSharedGeometry)
{
while (m_currentNodeName == nnSharedGeometry ||
m_currentNodeName == nnSubMeshes ||
m_currentNodeName == nnSkeletonLink ||
m_currentNodeName == nnBoneAssignments ||
m_currentNodeName == nnLOD ||
m_currentNodeName == nnSubMeshNames ||
m_currentNodeName == nnExtremes ||
m_currentNodeName == nnPoses ||
m_currentNodeName == nnAnimations) {
if (m_currentNodeName == nnSharedGeometry) {
mesh->sharedVertexData = new VertexDataXml();
ReadGeometry(mesh->sharedVertexData);
}
else if (m_currentNodeName == nnSubMeshes)
{
} else if (m_currentNodeName == nnSubMeshes) {
NextNode();
while(m_currentNodeName == nnSubMesh) {
while (m_currentNodeName == nnSubMesh) {
ReadSubMesh(mesh);
}
}
else if (m_currentNodeName == nnBoneAssignments)
{
} else if (m_currentNodeName == nnBoneAssignments) {
ReadBoneAssignments(mesh->sharedVertexData);
}
else if (m_currentNodeName == nnSkeletonLink)
{
} else if (m_currentNodeName == nnSkeletonLink) {
mesh->skeletonRef = ReadAttribute<std::string>("name");
ASSIMP_LOG_DEBUG_F("Read skeleton link ", mesh->skeletonRef);
NextNode();
@@ -360,49 +303,43 @@ void OgreXmlSerializer::ReadMesh(MeshXml *mesh) {
}
}
void OgreXmlSerializer::ReadGeometry(VertexDataXml *dest)
{
void OgreXmlSerializer::ReadGeometry(VertexDataXml *dest) {
dest->count = ReadAttribute<uint32_t>("vertexcount");
ASSIMP_LOG_DEBUG_F( " - Reading geometry of ", dest->count, " vertices");
ASSIMP_LOG_DEBUG_F(" - Reading geometry of ", dest->count, " vertices");
NextNode();
while(m_currentNodeName == nnVertexBuffer) {
while (m_currentNodeName == nnVertexBuffer) {
ReadGeometryVertexBuffer(dest);
}
}
void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest)
{
void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest) {
bool positions = (HasAttribute("positions") && ReadAttribute<bool>("positions"));
bool normals = (HasAttribute("normals") && ReadAttribute<bool>("normals"));
bool tangents = (HasAttribute("tangents") && ReadAttribute<bool>("tangents"));
uint32_t uvs = (HasAttribute("texture_coords") ? ReadAttribute<uint32_t>("texture_coords") : 0);
bool normals = (HasAttribute("normals") && ReadAttribute<bool>("normals"));
bool tangents = (HasAttribute("tangents") && ReadAttribute<bool>("tangents"));
uint32_t uvs = (HasAttribute("texture_coords") ? ReadAttribute<uint32_t>("texture_coords") : 0);
// Not having positions is a error only if a previous vertex buffer did not have them.
if (!positions && !dest->HasPositions()) {
throw DeadlyImportError("Vertex buffer does not contain positions!");
}
if (positions)
{
if (positions) {
ASSIMP_LOG_DEBUG(" - Contains positions");
dest->positions.reserve(dest->count);
}
if (normals)
{
if (normals) {
ASSIMP_LOG_DEBUG(" - Contains normals");
dest->normals.reserve(dest->count);
}
if (tangents)
{
if (tangents) {
ASSIMP_LOG_DEBUG(" - Contains tangents");
dest->tangents.reserve(dest->count);
}
if (uvs > 0)
{
ASSIMP_LOG_DEBUG_F( " - Contains ", uvs, " texture coords");
if (uvs > 0) {
ASSIMP_LOG_DEBUG_F(" - Contains ", uvs, " texture coords");
dest->uvs.resize(uvs);
for(size_t i=0, len=dest->uvs.size(); i<len; ++i) {
for (size_t i = 0, len = dest->uvs.size(); i < len; ++i) {
dest->uvs[i].reserve(dest->count);
}
}
@@ -413,49 +350,40 @@ void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest)
NextNode();
while(m_currentNodeName == nnVertex ||
m_currentNodeName == nnPosition ||
m_currentNodeName == nnNormal ||
m_currentNodeName == nnTangent ||
m_currentNodeName == nnBinormal ||
m_currentNodeName == nnTexCoord ||
m_currentNodeName == nnColorDiffuse ||
m_currentNodeName == nnColorSpecular)
{
while (m_currentNodeName == nnVertex ||
m_currentNodeName == nnPosition ||
m_currentNodeName == nnNormal ||
m_currentNodeName == nnTangent ||
m_currentNodeName == nnBinormal ||
m_currentNodeName == nnTexCoord ||
m_currentNodeName == nnColorDiffuse ||
m_currentNodeName == nnColorSpecular) {
if (m_currentNodeName == nnVertex) {
NextNode();
}
/// @todo Implement nnBinormal, nnColorDiffuse and nnColorSpecular
if (positions && m_currentNodeName == nnPosition)
{
if (positions && m_currentNodeName == nnPosition) {
aiVector3D pos;
pos.x = ReadAttribute<float>(anX);
pos.y = ReadAttribute<float>(anY);
pos.z = ReadAttribute<float>(anZ);
dest->positions.push_back(pos);
}
else if (normals && m_currentNodeName == nnNormal)
{
} else if (normals && m_currentNodeName == nnNormal) {
aiVector3D normal;
normal.x = ReadAttribute<float>(anX);
normal.y = ReadAttribute<float>(anY);
normal.z = ReadAttribute<float>(anZ);
dest->normals.push_back(normal);
}
else if (tangents && m_currentNodeName == nnTangent)
{
} else if (tangents && m_currentNodeName == nnTangent) {
aiVector3D tangent;
tangent.x = ReadAttribute<float>(anX);
tangent.y = ReadAttribute<float>(anY);
tangent.z = ReadAttribute<float>(anZ);
dest->tangents.push_back(tangent);
}
else if (uvs > 0 && m_currentNodeName == nnTexCoord)
{
for(auto &uvs : dest->uvs)
{
} else if (uvs > 0 && m_currentNodeName == nnTexCoord) {
for (auto &curUvs : dest->uvs) {
if (m_currentNodeName != nnTexCoord) {
throw DeadlyImportError("Vertex buffer declared more UVs than can be found in a vertex");
}
@@ -463,47 +391,31 @@ void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest)
aiVector3D uv;
uv.x = ReadAttribute<float>("u");
uv.y = (ReadAttribute<float>("v") * -1) + 1; // Flip UV from Ogre to Assimp form
uvs.push_back(uv);
curUvs.push_back(uv);
NextNode();
}
// Continue main loop as above already read next node
continue;
}
else
{
} else {
/// @todo Remove this stuff once implemented. We only want to log warnings once per element.
bool warn = true;
if (m_currentNodeName == nnBinormal)
{
if (warnBinormal)
{
if (m_currentNodeName == nnBinormal) {
if (warnBinormal) {
warnBinormal = false;
}
else
{
} else {
warn = false;
}
}
else if (m_currentNodeName == nnColorDiffuse)
{
if (warnColorDiffuse)
{
} else if (m_currentNodeName == nnColorDiffuse) {
if (warnColorDiffuse) {
warnColorDiffuse = false;
}
else
{
} else {
warn = false;
}
}
else if (m_currentNodeName == nnColorSpecular)
{
if (warnColorSpecular)
{
} else if (m_currentNodeName == nnColorSpecular) {
if (warnColorSpecular) {
warnColorSpecular = false;
}
else
{
} else {
warn = false;
}
}
@@ -518,7 +430,7 @@ void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest)
// Sanity checks
if (dest->positions.size() != dest->count) {
throw DeadlyImportError(Formatter::format() << "Read only " << dest->positions.size() << " positions when should have read " << dest->count);
throw DeadlyImportError(Formatter::format() << "Read only " << dest->positions.size() << " positions when should have read " << dest->count);
}
if (normals && dest->normals.size() != dest->count) {
throw DeadlyImportError(Formatter::format() << "Read only " << dest->normals.size() << " normals when should have read " << dest->count);
@@ -526,26 +438,24 @@ void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest)
if (tangents && dest->tangents.size() != dest->count) {
throw DeadlyImportError(Formatter::format() << "Read only " << dest->tangents.size() << " tangents when should have read " << dest->count);
}
for(unsigned int i=0; i<dest->uvs.size(); ++i)
{
for (unsigned int i = 0; i < dest->uvs.size(); ++i) {
if (dest->uvs[i].size() != dest->count) {
throw DeadlyImportError(Formatter::format() << "Read only " << dest->uvs[i].size()
<< " uvs for uv index " << i << " when should have read " << dest->count);
<< " uvs for uv index " << i << " when should have read " << dest->count);
}
}
}
void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh)
{
static const char *anMaterial = "material";
void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh) {
static const char *anMaterial = "material";
static const char *anUseSharedVertices = "usesharedvertices";
static const char *anCount = "count";
static const char *anV1 = "v1";
static const char *anV2 = "v2";
static const char *anV3 = "v3";
static const char *anV4 = "v4";
static const char *anCount = "count";
static const char *anV1 = "v1";
static const char *anV2 = "v2";
static const char *anV3 = "v3";
static const char *anV4 = "v4";
SubMeshXml* submesh = new SubMeshXml();
SubMeshXml *submesh = new SubMeshXml();
if (HasAttribute(anMaterial)) {
submesh->materialRef = ReadAttribute<std::string>(anMaterial);
@@ -554,9 +464,9 @@ void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh)
submesh->usesSharedVertexData = ReadAttribute<bool>(anUseSharedVertices);
}
ASSIMP_LOG_DEBUG_F( "Reading SubMesh ", mesh->subMeshes.size());
ASSIMP_LOG_DEBUG_F( " - Material: '", submesh->materialRef, "'");
ASSIMP_LOG_DEBUG_F( " - Uses shared geometry: ", (submesh->usesSharedVertexData ? "true" : "false"));
ASSIMP_LOG_DEBUG_F("Reading SubMesh ", mesh->subMeshes.size());
ASSIMP_LOG_DEBUG_F(" - Material: '", submesh->materialRef, "'");
ASSIMP_LOG_DEBUG_F(" - Uses shared geometry: ", (submesh->usesSharedVertexData ? "true" : "false"));
// TODO: maybe we have always just 1 faces and 1 geometry and always in this order. this loop will only work correct, when the order
// of faces and geometry changed, and not if we have more than one of one
@@ -565,19 +475,16 @@ void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh)
bool quadWarned = false;
NextNode();
while(m_currentNodeName == nnFaces ||
m_currentNodeName == nnGeometry ||
m_currentNodeName == nnTextures ||
m_currentNodeName == nnBoneAssignments)
{
if (m_currentNodeName == nnFaces)
{
while (m_currentNodeName == nnFaces ||
m_currentNodeName == nnGeometry ||
m_currentNodeName == nnTextures ||
m_currentNodeName == nnBoneAssignments) {
if (m_currentNodeName == nnFaces) {
submesh->indexData->faceCount = ReadAttribute<uint32_t>(anCount);
submesh->indexData->faces.reserve(submesh->indexData->faceCount);
NextNode();
while(m_currentNodeName == nnFace)
{
while (m_currentNodeName == nnFace) {
aiFace face;
face.mNumIndices = 3;
face.mIndices = new unsigned int[3];
@@ -598,7 +505,7 @@ void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh)
}
if (submesh->indexData->faces.size() == submesh->indexData->faceCount) {
ASSIMP_LOG_DEBUG_F( " - Faces ", submesh->indexData->faceCount);
ASSIMP_LOG_DEBUG_F(" - Faces ", submesh->indexData->faceCount);
} else {
throw DeadlyImportError(Formatter::format() << "Read only " << submesh->indexData->faces.size() << " faces when should have read " << submesh->indexData->faceCount);
}
@@ -622,21 +529,19 @@ void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh)
mesh->subMeshes.push_back(submesh);
}
void OgreXmlSerializer::ReadBoneAssignments(VertexDataXml *dest)
{
void OgreXmlSerializer::ReadBoneAssignments(VertexDataXml *dest) {
if (!dest) {
throw DeadlyImportError("Cannot read bone assignments, vertex data is null.");
}
static const char *anVertexIndex = "vertexindex";
static const char *anBoneIndex = "boneindex";
static const char *anWeight = "weight";
static const char *anBoneIndex = "boneindex";
static const char *anWeight = "weight";
std::set<uint32_t> influencedVertices;
NextNode();
while(m_currentNodeName == nnVertexBoneAssignment)
{
while (m_currentNodeName == nnVertexBoneAssignment) {
VertexBoneAssignment ba;
ba.vertexIndex = ReadAttribute<uint32_t>(anVertexIndex);
ba.boneIndex = ReadAttribute<uint16_t>(anBoneIndex);
@@ -652,38 +557,32 @@ void OgreXmlSerializer::ReadBoneAssignments(VertexDataXml *dest)
Some exporters won't care if the sum of all bone weights
for a single vertex equals 1 or not, so validate here. */
const float epsilon = 0.05f;
for (const uint32_t vertexIndex : influencedVertices)
{
for (const uint32_t vertexIndex : influencedVertices) {
float sum = 0.0f;
for (VertexBoneAssignmentList::const_iterator baIter=dest->boneAssignments.begin(), baEnd=dest->boneAssignments.end(); baIter != baEnd; ++baIter)
{
for (VertexBoneAssignmentList::const_iterator baIter = dest->boneAssignments.begin(), baEnd = dest->boneAssignments.end(); baIter != baEnd; ++baIter) {
if (baIter->vertexIndex == vertexIndex)
sum += baIter->weight;
}
if ((sum < (1.0f - epsilon)) || (sum > (1.0f + epsilon)))
{
for (auto &boneAssign : dest->boneAssignments)
{
if ((sum < (1.0f - epsilon)) || (sum > (1.0f + epsilon))) {
for (auto &boneAssign : dest->boneAssignments) {
if (boneAssign.vertexIndex == vertexIndex)
boneAssign.weight /= sum;
}
}
}
ASSIMP_LOG_DEBUG_F( " - ", dest->boneAssignments.size(), " bone assignments");
ASSIMP_LOG_DEBUG_F(" - ", dest->boneAssignments.size(), " bone assignments");
}
// Skeleton
bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *mesh)
{
bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *mesh) {
if (!mesh || mesh->skeletonRef.empty())
return false;
// Highly unusual to see in read world cases but support
// XML mesh referencing a binary skeleton file.
if (EndsWith(mesh->skeletonRef, ".skeleton", false))
{
if (EndsWith(mesh->skeletonRef, ".skeleton", false)) {
if (OgreBinarySerializer::ImportSkeleton(pIOHandler, mesh))
return true;
@@ -705,8 +604,7 @@ bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *me
return true;
}
bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, Mesh *mesh)
{
bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, Mesh *mesh) {
if (!mesh || mesh->skeletonRef.empty())
return false;
@@ -721,16 +619,13 @@ bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, Mesh *mesh)
return true;
}
XmlReaderPtr OgreXmlSerializer::OpenReader(Assimp::IOSystem *pIOHandler, const std::string &filename)
{
if (!EndsWith(filename, ".skeleton.xml", false))
{
XmlReaderPtr OgreXmlSerializer::OpenReader(Assimp::IOSystem *pIOHandler, const std::string &filename) {
if (!EndsWith(filename, ".skeleton.xml", false)) {
ASSIMP_LOG_ERROR_F("Imported Mesh is referencing to unsupported '", filename, "' skeleton file.");
return XmlReaderPtr();
}
if (!pIOHandler->Exists(filename))
{
if (!pIOHandler->Exists(filename)) {
ASSIMP_LOG_ERROR_F("Failed to find skeleton file '", filename, "' that is referenced by imported Mesh.");
return XmlReaderPtr();
}
@@ -748,8 +643,7 @@ XmlReaderPtr OgreXmlSerializer::OpenReader(Assimp::IOSystem *pIOHandler, const s
return reader;
}
void OgreXmlSerializer::ReadSkeleton(Skeleton *skeleton)
{
void OgreXmlSerializer::ReadSkeleton(Skeleton *skeleton) {
if (NextNode() != nnSkeleton) {
throw DeadlyImportError("Root node is <" + m_currentNodeName + "> expecting <skeleton>");
}
@@ -758,18 +652,16 @@ void OgreXmlSerializer::ReadSkeleton(Skeleton *skeleton)
// Optional blend mode from root node
if (HasAttribute("blendmode")) {
skeleton->blendMode = (ToLower(ReadAttribute<std::string>("blendmode")) == "cumulative"
? Skeleton::ANIMBLEND_CUMULATIVE : Skeleton::ANIMBLEND_AVERAGE);
skeleton->blendMode = (ToLower(ReadAttribute<std::string>("blendmode")) == "cumulative" ? Skeleton::ANIMBLEND_CUMULATIVE : Skeleton::ANIMBLEND_AVERAGE);
}
NextNode();
// Root level nodes
while(m_currentNodeName == nnBones ||
m_currentNodeName == nnBoneHierarchy ||
m_currentNodeName == nnAnimations ||
m_currentNodeName == nnAnimationLinks)
{
while (m_currentNodeName == nnBones ||
m_currentNodeName == nnBoneHierarchy ||
m_currentNodeName == nnAnimations ||
m_currentNodeName == nnAnimationLinks) {
if (m_currentNodeName == nnBones)
ReadBones(skeleton);
else if (m_currentNodeName == nnBoneHierarchy)
@@ -781,8 +673,7 @@ void OgreXmlSerializer::ReadSkeleton(Skeleton *skeleton)
}
}
void OgreXmlSerializer::ReadAnimations(Skeleton *skeleton)
{
void OgreXmlSerializer::ReadAnimations(Skeleton *skeleton) {
if (skeleton->bones.empty()) {
throw DeadlyImportError("Cannot read <animations> for a Skeleton without bones");
}
@@ -790,8 +681,7 @@ void OgreXmlSerializer::ReadAnimations(Skeleton *skeleton)
ASSIMP_LOG_DEBUG(" - Animations");
NextNode();
while(m_currentNodeName == nnAnimation)
{
while (m_currentNodeName == nnAnimation) {
Animation *anim = new Animation(skeleton);
anim->name = ReadAttribute<std::string>("name");
anim->length = ReadAttribute<float>("length");
@@ -803,15 +693,13 @@ void OgreXmlSerializer::ReadAnimations(Skeleton *skeleton)
ReadAnimationTracks(anim);
skeleton->animations.push_back(anim);
ASSIMP_LOG_DEBUG_F( " ", anim->name, " (", anim->length, " sec, ", anim->tracks.size(), " tracks)");
ASSIMP_LOG_DEBUG_F(" ", anim->name, " (", anim->length, " sec, ", anim->tracks.size(), " tracks)");
}
}
void OgreXmlSerializer::ReadAnimationTracks(Animation *dest)
{
void OgreXmlSerializer::ReadAnimationTracks(Animation *dest) {
NextNode();
while(m_currentNodeName == nnTrack)
{
while (m_currentNodeName == nnTrack) {
VertexAnimationTrack track;
track.type = VertexAnimationTrack::VAT_TRANSFORM;
track.boneName = ReadAttribute<std::string>("bone");
@@ -826,27 +714,21 @@ void OgreXmlSerializer::ReadAnimationTracks(Animation *dest)
}
}
void OgreXmlSerializer::ReadAnimationKeyFrames(Animation *anim, VertexAnimationTrack *dest)
{
void OgreXmlSerializer::ReadAnimationKeyFrames(Animation *anim, VertexAnimationTrack *dest) {
const aiVector3D zeroVec(0.f, 0.f, 0.f);
NextNode();
while(m_currentNodeName == nnKeyFrame)
{
while (m_currentNodeName == nnKeyFrame) {
TransformKeyFrame keyframe;
keyframe.timePos = ReadAttribute<float>("time");
NextNode();
while(m_currentNodeName == nnTranslate || m_currentNodeName == nnRotate || m_currentNodeName == nnScale)
{
if (m_currentNodeName == nnTranslate)
{
while (m_currentNodeName == nnTranslate || m_currentNodeName == nnRotate || m_currentNodeName == nnScale) {
if (m_currentNodeName == nnTranslate) {
keyframe.position.x = ReadAttribute<float>(anX);
keyframe.position.y = ReadAttribute<float>(anY);
keyframe.position.z = ReadAttribute<float>(anZ);
}
else if (m_currentNodeName == nnRotate)
{
} else if (m_currentNodeName == nnRotate) {
float angle = ReadAttribute<float>("angle");
if (NextNode() != nnAxis) {
@@ -857,17 +739,14 @@ void OgreXmlSerializer::ReadAnimationKeyFrames(Animation *anim, VertexAnimationT
axis.x = ReadAttribute<float>(anX);
axis.y = ReadAttribute<float>(anY);
axis.z = ReadAttribute<float>(anZ);
if (axis.Equal(zeroVec))
{
if (axis.Equal(zeroVec)) {
axis.x = 1.0f;
if (angle != 0) {
ASSIMP_LOG_WARN_F("Found invalid a key frame with a zero rotation axis in animation: ", anim->name);
}
}
keyframe.rotation = aiQuaternion(axis, angle);
}
else if (m_currentNodeName == nnScale)
{
} else if (m_currentNodeName == nnScale) {
keyframe.scale.x = ReadAttribute<float>(anX);
keyframe.scale.y = ReadAttribute<float>(anY);
keyframe.scale.z = ReadAttribute<float>(anZ);
@@ -880,14 +759,12 @@ void OgreXmlSerializer::ReadAnimationKeyFrames(Animation *anim, VertexAnimationT
}
}
void OgreXmlSerializer::ReadBoneHierarchy(Skeleton *skeleton)
{
void OgreXmlSerializer::ReadBoneHierarchy(Skeleton *skeleton) {
if (skeleton->bones.empty()) {
throw DeadlyImportError("Cannot read <bonehierarchy> for a Skeleton without bones");
}
while(NextNode() == nnBoneParent)
{
while (NextNode() == nnBoneParent) {
const std::string name = ReadAttribute<std::string>("bone");
const std::string parentName = ReadAttribute<std::string>("parent");
@@ -901,46 +778,38 @@ void OgreXmlSerializer::ReadBoneHierarchy(Skeleton *skeleton)
}
// Calculate bone matrices for root bones. Recursively calculates their children.
for (size_t i=0, len=skeleton->bones.size(); i<len; ++i)
{
for (size_t i = 0, len = skeleton->bones.size(); i < len; ++i) {
Bone *bone = skeleton->bones[i];
if (!bone->IsParented())
bone->CalculateWorldMatrixAndDefaultPose(skeleton);
}
}
static bool BoneCompare(Bone *a, Bone *b)
{
ai_assert( nullptr != a );
ai_assert( nullptr != b );
static bool BoneCompare(Bone *a, Bone *b) {
ai_assert(nullptr != a);
ai_assert(nullptr != b);
return (a->id < b->id);
}
void OgreXmlSerializer::ReadBones(Skeleton *skeleton)
{
void OgreXmlSerializer::ReadBones(Skeleton *skeleton) {
ASSIMP_LOG_DEBUG(" - Bones");
NextNode();
while(m_currentNodeName == nnBone)
{
while (m_currentNodeName == nnBone) {
Bone *bone = new Bone();
bone->id = ReadAttribute<uint16_t>("id");
bone->name = ReadAttribute<std::string>("name");
NextNode();
while(m_currentNodeName == nnPosition ||
m_currentNodeName == nnRotation ||
m_currentNodeName == nnScale)
{
if (m_currentNodeName == nnPosition)
{
while (m_currentNodeName == nnPosition ||
m_currentNodeName == nnRotation ||
m_currentNodeName == nnScale) {
if (m_currentNodeName == nnPosition) {
bone->position.x = ReadAttribute<float>(anX);
bone->position.y = ReadAttribute<float>(anY);
bone->position.z = ReadAttribute<float>(anZ);
}
else if (m_currentNodeName == nnRotation)
{
} else if (m_currentNodeName == nnRotation) {
float angle = ReadAttribute<float>("angle");
if (NextNode() != nnAxis) {
@@ -953,17 +822,12 @@ void OgreXmlSerializer::ReadBones(Skeleton *skeleton)
axis.z = ReadAttribute<float>(anZ);
bone->rotation = aiQuaternion(axis, angle);
}
else if (m_currentNodeName == nnScale)
{
} else if (m_currentNodeName == nnScale) {
/// @todo Implement taking scale into account in matrix/pose calculations!
if (HasAttribute("factor"))
{
if (HasAttribute("factor")) {
float factor = ReadAttribute<float>("factor");
bone->scale.Set(factor, factor, factor);
}
else
{
} else {
if (HasAttribute(anX))
bone->scale.x = ReadAttribute<float>(anX);
if (HasAttribute(anY))
@@ -985,10 +849,9 @@ void OgreXmlSerializer::ReadBones(Skeleton *skeleton)
// Validate that bone indexes are not skipped.
/** @note Left this from original authors code, but not sure if this is strictly necessary
as per the Ogre skeleton spec. It might be more that other (later) code in this imported does not break. */
for (size_t i=0, len=skeleton->bones.size(); i<len; ++i)
{
for (size_t i = 0, len = skeleton->bones.size(); i < len; ++i) {
Bone *b = skeleton->bones[i];
ASSIMP_LOG_DEBUG_F( " ", b->id, " ", b->name);
ASSIMP_LOG_DEBUG_F(" ", b->id, " ", b->name);
if (b->id != static_cast<uint16_t>(i)) {
throw DeadlyImportError(Formatter::format() << "Bone ids are not in sequence starting from 0. Missing index " << i);
@@ -996,7 +859,7 @@ void OgreXmlSerializer::ReadBones(Skeleton *skeleton)
}
}
} // Ogre
} // Assimp
} // namespace Ogre
} // namespace Assimp
#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER