Fixed build warnings on MSVC14 x64 in the MD3 and MD5 format sources.

This commit is contained in:
Jared Mulconry
2016-11-20 02:40:18 +11:00
parent 60cd4605eb
commit 923b014472
2 changed files with 6 additions and 6 deletions

View File

@@ -228,8 +228,8 @@ void MD5Importer::MakeDataUnique (MD5::MeshDesc& meshSrc)
std::vector<bool> abHad(meshSrc.mVertices.size(),false);
// allocate enough storage to keep the output structures
const unsigned int iNewNum = meshSrc.mFaces.size()*3;
unsigned int iNewIndex = meshSrc.mVertices.size();
const unsigned int iNewNum = static_cast<unsigned int>(meshSrc.mFaces.size()*3);
unsigned int iNewIndex = static_cast<unsigned int>(meshSrc.mVertices.size());
meshSrc.mVertices.resize(iNewNum);
// try to guess how much storage we'll need for new weights
@@ -719,16 +719,16 @@ void MD5Importer::LoadMD5CameraFile ()
// every cut is written to a separate aiAnimation
if (!cuts.size()) {
cuts.push_back(0);
cuts.push_back(frames.size()-1);
cuts.push_back(static_cast<unsigned int>(frames.size()-1));
}
else {
cuts.insert(cuts.begin(),0);
if (cuts.back() < frames.size()-1)
cuts.push_back(frames.size()-1);
cuts.push_back(static_cast<unsigned int>(frames.size()-1));
}
pScene->mNumAnimations = cuts.size()-1;
pScene->mNumAnimations = static_cast<unsigned int>(cuts.size()-1);
aiAnimation** tmp = pScene->mAnimations = new aiAnimation*[pScene->mNumAnimations];
for (std::vector<unsigned int>::const_iterator it = cuts.begin(); it != cuts.end()-1; ++it) {