Added support for point and line primitives.

Added SortByPType and DeterminePType (anon.) steps
Optimized ASE, fixed 3DS.
Rewrite all loaders to conform to the api changes.
Optimized normal computation code in LWOLoader.cpp
Added new unit tests
Added test file for AC3D (good old wuson again)
 

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@167 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2008-09-30 20:20:56 +00:00
parent 8925813026
commit 927cd1cd46
42 changed files with 27578 additions and 961 deletions

View File

@@ -437,7 +437,8 @@ void MDLImporter::InternReadFile_Quake1( )
// allocate enough storage to hold all vertices and triangles
aiMesh* pcMesh = new aiMesh();
pcMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
pcMesh->mNumVertices = pcHeader->num_tris * 3;
pcMesh->mNumFaces = pcHeader->num_tris;
pcMesh->mVertices = new aiVector3D[pcMesh->mNumVertices];
@@ -632,6 +633,7 @@ void MDLImporter::InternReadFile_3DGS_MDL345( )
// allocate enough storage to hold all vertices and triangles
aiMesh* pcMesh = new aiMesh();
pcMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
pcMesh->mNumVertices = pcHeader->num_tris * 3;
pcMesh->mNumFaces = pcHeader->num_tris;
@@ -835,7 +837,7 @@ void MDLImporter::CalculateUVCoordinates_MDL5()
piPtr += 3;
iHeight = (unsigned int)*piPtr++;
iWidth = (unsigned int)*piPtr;
iWidth = (unsigned int)*piPtr;
if (!iHeight || !iWidth)
{
DefaultLogger::get()->warn("Either the width or the height of the "
@@ -874,21 +876,21 @@ void MDLImporter::ValidateHeader_3DGS_MDL7(const MDL::Header_MDL7* pcHeader)
if (sizeof(MDL::ColorValue_MDL7) != pcHeader->colorvalue_stc_size)
{
// LOG
throw new ImportErrorException(
"[3DGS MDL7] sizeof(MDL::ColorValue_MDL7) != pcHeader->colorvalue_stc_size");
"[3DGS MDL7] sizeof(MDL::ColorValue_MDL7) != pcHeader->colorvalue_stc_size"
);
}
if (sizeof(MDL::TexCoord_MDL7) != pcHeader->skinpoint_stc_size)
{
// LOG
throw new ImportErrorException(
"[3DGS MDL7] sizeof(MDL::TexCoord_MDL7) != pcHeader->skinpoint_stc_size");
"[3DGS MDL7] sizeof(MDL::TexCoord_MDL7) != pcHeader->skinpoint_stc_size"
);
}
if (sizeof(MDL::Skin_MDL7) != pcHeader->skin_stc_size)
{
// LOG
throw new ImportErrorException(
"sizeof(MDL::Skin_MDL7) != pcHeader->skin_stc_size");
"sizeof(MDL::Skin_MDL7) != pcHeader->skin_stc_size"
);
}
// if there are no groups ... how should we load such a file?
@@ -1837,6 +1839,8 @@ void MDLImporter::GenerateOutputMeshes_3DGS_MDL7(
{
// allocate the output mesh
aiMesh* pcMesh = new aiMesh();
pcMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
pcMesh->mMaterialIndex = (unsigned int)i;
// allocate output storage