Added support for point and line primitives.
Added SortByPType and DeterminePType (anon.) steps Optimized ASE, fixed 3DS. Rewrite all loaders to conform to the api changes. Optimized normal computation code in LWOLoader.cpp Added new unit tests Added test file for AC3D (good old wuson again) git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@167 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -51,7 +51,7 @@ namespace Assimp
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*
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* This is required since stricmp() is not consistently available on
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* all platforms. Some platforms use the '_' prefix, others don't even
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* have such a function. Yes, this is called an ISO standard.
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* have such a function.
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*
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* \param s1 First input string
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* \param s2 Second input string
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@@ -94,7 +94,7 @@ inline int ASSIMP_stricmp(const std::string& a, const std::string& b)
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*
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* This is required since strincmp() is not consistently available on
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* all platforms. Some platforms use the '_' prefix, others don't even
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* have such a function. Yes, this is called an ISO standard.
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* have such a function.
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*
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* \param s1 First input string
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* \param s2 Second input string
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