Removed redundant rest matrix and fixed assert compile error
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@@ -293,11 +293,6 @@ struct aiBone {
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*/
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C_STRUCT aiMatrix4x4 mOffsetMatrix;
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/** Matrix used for the global rest transform
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* This tells you directly the rest without extending as required in most game engine implementations
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* */
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C_STRUCT aiMatrix4x4 mRestMatrix;
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#ifdef __cplusplus
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//! Default constructor
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