3DS: Pass name to Mesh constructor

This commit is contained in:
Turo Lamminen
2018-01-27 18:48:57 +02:00
parent b580064414
commit 93fa373206
+1 -5
View File
@@ -402,11 +402,7 @@ void Discreet3DSImporter::ParseChunk(const char* name, unsigned int num)
case Discreet3DS::CHUNK_TRIMESH:
{
// this starts a new triangle mesh
mScene->mMeshes.push_back(D3DS::Mesh());
D3DS::Mesh& m = mScene->mMeshes.back();
// Setup the name of the mesh
m.mName = std::string(name, num);
mScene->mMeshes.push_back(D3DS::Mesh(std::string(name, num)));
// Read mesh chunks
ParseMeshChunk();