Morph animation support for collada

This commit is contained in:
Antti Määttä
2017-01-12 13:41:32 +02:00
parent a97a4fb03b
commit 9621dff027
9 changed files with 615 additions and 44 deletions

View File

@@ -55,6 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "ParsingUtils.h"
#include "SkeletonMeshBuilder.h"
#include "Defines.h"
#include "CreateAnimMesh.h"
#include "time.h"
#include "math.h"
@@ -150,6 +151,7 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
mMeshIndexByID.clear();
mMaterialIndexByName.clear();
mMeshes.clear();
mTargetMeshes.clear();
newMats.clear();
mLights.clear();
mCameras.clear();
@@ -571,6 +573,21 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
}
}
// ------------------------------------------------------------------------------------------------
// Find mesh from either meshes or morph target meshes
aiMesh *ColladaLoader::findMesh(std::string meshid)
{
for (unsigned int i = 0; i < mMeshes.size(); i++)
if (std::string(mMeshes[i]->mName.data) == meshid)
return mMeshes[i];
for (unsigned int i = 0; i < mTargetMeshes.size(); i++)
if (std::string(mTargetMeshes[i]->mName.data) == meshid)
return mTargetMeshes[i];
return NULL;
}
// ------------------------------------------------------------------------------------------------
// Creates a mesh for the given ColladaMesh face subset and returns the newly created mesh
aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::Mesh* pSrcMesh, const Collada::SubMesh& pSubMesh,
@@ -656,8 +673,70 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
face.mIndices[b] = static_cast<unsigned int>(vertex++);
}
// create morph target meshes if any
std::vector<aiMesh*> targetMeshes;
std::vector<float> targetWeights;
Collada::MorphMethod method;
for(std::map<std::string, Collada::Controller>::const_iterator it = pParser.mControllerLibrary.begin();
it != pParser.mControllerLibrary.end(); it++)
{
const Collada::Controller &c = it->second;
const Collada::Mesh* baseMesh = pParser.ResolveLibraryReference( pParser.mMeshLibrary, c.mMeshId);
if (c.mType == Collada::Morph && baseMesh->mName == pSrcMesh->mName)
{
const Collada::Accessor& targetAccessor = pParser.ResolveLibraryReference( pParser.mAccessorLibrary, c.mMorphTarget);
const Collada::Accessor& weightAccessor = pParser.ResolveLibraryReference( pParser.mAccessorLibrary, c.mMorphWeight);
const Collada::Data& targetData = pParser.ResolveLibraryReference( pParser.mDataLibrary, targetAccessor.mSource);
const Collada::Data& weightData = pParser.ResolveLibraryReference( pParser.mDataLibrary, weightAccessor.mSource);
// take method
method = c.mMethod;
if (!targetData.mIsStringArray)
throw DeadlyImportError( "target data must contain id. ");
if (weightData.mIsStringArray)
throw DeadlyImportError( "target weight data must not be textual ");
for (unsigned int i = 0; i < targetData.mStrings.size(); ++i)
{
const Collada::Mesh* targetMesh = pParser.ResolveLibraryReference(pParser.mMeshLibrary, targetData.mStrings.at(i));
aiMesh *aimesh = findMesh(targetMesh->mName);
if (!aimesh)
{
if (targetMesh->mSubMeshes.size() > 1)
throw DeadlyImportError( "Morhing target mesh must be a single");
aimesh = CreateMesh(pParser, targetMesh, targetMesh->mSubMeshes.at(0), NULL, 0, 0);
mTargetMeshes.push_back(aimesh);
}
targetMeshes.push_back(aimesh);
}
for (unsigned int i = 0; i < weightData.mValues.size(); ++i)
targetWeights.push_back(weightData.mValues.at(i));
}
}
if (targetMeshes.size() > 0 && targetWeights.size() == targetMeshes.size())
{
std::vector<aiAnimMesh*> animMeshes;
for (unsigned int i = 0; i < targetMeshes.size(); i++)
{
aiAnimMesh *animMesh = aiCreateAnimMesh(targetMeshes.at(i));
animMesh->mWeight = targetWeights[i];
animMeshes.push_back(animMesh);
}
dstMesh->mMethod = (method == Collada::Relative)
? aiMorphingMethod_MORPH_RELATIVE
: aiMorphingMethod_MORPH_NORMALIZED;
dstMesh->mAnimMeshes = new aiAnimMesh*[animMeshes.size()];
dstMesh->mNumAnimMeshes = animMeshes.size();
for (unsigned int i = 0; i < animMeshes.size(); i++)
dstMesh->mAnimMeshes[i] = animMeshes.at(i);
}
// create bones if given
if( pSrcController)
if( pSrcController && pSrcController->mType == Collada::Skin)
{
// refuse if the vertex count does not match
// if( pSrcController->mWeightCounts.size() != dstMesh->mNumVertices)
@@ -956,6 +1035,68 @@ void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pPars
CreateAnimation( pScene, pParser, pSrcAnim, animName);
}
struct MorphTimeValues
{
float mTime;
struct key
{
float mWeight;
unsigned int mValue;
};
std::vector<key> mKeys;
};
void insertMorphTimeValue(std::vector<MorphTimeValues> &values, float time, float weight, unsigned int value)
{
MorphTimeValues::key k;
k.mValue = value;
k.mWeight = weight;
if (values.size() == 0 || time < values[0].mTime)
{
MorphTimeValues val;
val.mTime = time;
val.mKeys.push_back(k);
values.insert(values.begin(), val);
return;
}
if (time > values.back().mTime)
{
MorphTimeValues val;
val.mTime = time;
val.mKeys.push_back(k);
values.insert(values.end(), val);
return;
}
for (unsigned int i = 0; i < values.size(); i++)
{
if (std::abs(time - values[i].mTime) < 1e-6f)
{
values[i].mKeys.push_back(k);
return;
} else if (time > values[i].mTime && time < values[i+1].mTime)
{
MorphTimeValues val;
val.mTime = time;
val.mKeys.push_back(k);
values.insert(values.begin() + i, val);
return;
}
}
// should not get here
}
float getWeightAtKey(const std::vector<MorphTimeValues> &values, int key, unsigned int value)
{
for (unsigned int i = 0; i < values[key].mKeys.size(); i++)
{
if (values[key].mKeys[i].mValue == value)
return values[key].mKeys[i].mWeight;
}
// no value at key found, try to interpolate if present at other keys. if not, return zero
// TODO: interpolation
return 0.0f;
}
// ------------------------------------------------------------------------------------------------
// Constructs the animation for the given source anim
void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string& pName)
@@ -965,6 +1106,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
CollectNodes( pScene->mRootNode, nodes);
std::vector<aiNodeAnim*> anims;
std::vector<aiMeshMorphAnim*> morphAnims;
for( std::vector<const aiNode*>::const_iterator nit = nodes.begin(); nit != nodes.end(); ++nit)
{
// find all the collada anim channels which refer to the current node
@@ -988,7 +1131,20 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
// find the slash that separates the node name - there should be only one
std::string::size_type slashPos = srcChannel.mTarget.find( '/');
if( slashPos == std::string::npos)
{
std::string::size_type targetPos = srcChannel.mTarget.find(srcNode->mID);
if (targetPos == std::string::npos)
continue;
// not node transform, but something else. store as unknown animation channel for now
entry.mChannel = &(*cit);
entry.mTargetId = srcChannel.mTarget.substr(targetPos + pSrcAnim->mName.length(),
srcChannel.mTarget.length() - targetPos - pSrcAnim->mName.length());
if (entry.mTargetId.front() == '-')
entry.mTargetId = entry.mTargetId.substr(1);
entries.push_back(entry);
continue;
}
if( srcChannel.mTarget.find( '/', slashPos+1) != std::string::npos)
continue;
std::string targetID = srcChannel.mTarget.substr( 0, slashPos);
@@ -1068,8 +1224,14 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
if( srcNode->mTransforms[a].mID == entry.mTransformId)
entry.mTransformIndex = a;
if( entry.mTransformIndex == SIZE_MAX) {
continue;
if( entry.mTransformIndex == SIZE_MAX)
{
if (entry.mTransformId.find("morph-weights") != std::string::npos)
{
entry.mTargetId = entry.mTransformId;
entry.mTransformId = "";
} else
continue;
}
entry.mChannel = &(*cit);
@@ -1213,49 +1375,125 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
// ai_assert( resultTrafos.size() > 0);
// build an animation channel for the given node out of these trafo keys
if( !resultTrafos.empty() )
{
aiNodeAnim* dstAnim = new aiNodeAnim;
dstAnim->mNodeName = nodeName;
dstAnim->mNumPositionKeys = static_cast<unsigned int>(resultTrafos.size());
dstAnim->mNumRotationKeys= static_cast<unsigned int>(resultTrafos.size());
dstAnim->mNumScalingKeys = static_cast<unsigned int>(resultTrafos.size());
dstAnim->mPositionKeys = new aiVectorKey[resultTrafos.size()];
dstAnim->mRotationKeys = new aiQuatKey[resultTrafos.size()];
dstAnim->mScalingKeys = new aiVectorKey[resultTrafos.size()];
if( !resultTrafos.empty() )
{
aiNodeAnim* dstAnim = new aiNodeAnim;
dstAnim->mNodeName = nodeName;
dstAnim->mNumPositionKeys = resultTrafos.size();
dstAnim->mNumRotationKeys= resultTrafos.size();
dstAnim->mNumScalingKeys = resultTrafos.size();
dstAnim->mPositionKeys = new aiVectorKey[resultTrafos.size()];
dstAnim->mRotationKeys = new aiQuatKey[resultTrafos.size()];
dstAnim->mScalingKeys = new aiVectorKey[resultTrafos.size()];
for( size_t a = 0; a < resultTrafos.size(); ++a)
{
aiMatrix4x4 mat = resultTrafos[a];
double time = double( mat.d4); // remember? time is stored in mat.d4
mat.d4 = 1.0f;
for( size_t a = 0; a < resultTrafos.size(); ++a)
{
aiMatrix4x4 mat = resultTrafos[a];
double time = double( mat.d4); // remember? time is stored in mat.d4
mat.d4 = 1.0f;
dstAnim->mPositionKeys[a].mTime = time;
dstAnim->mRotationKeys[a].mTime = time;
dstAnim->mScalingKeys[a].mTime = time;
mat.Decompose( dstAnim->mScalingKeys[a].mValue, dstAnim->mRotationKeys[a].mValue, dstAnim->mPositionKeys[a].mValue);
}
dstAnim->mPositionKeys[a].mTime = time;
dstAnim->mRotationKeys[a].mTime = time;
dstAnim->mScalingKeys[a].mTime = time;
mat.Decompose( dstAnim->mScalingKeys[a].mValue, dstAnim->mRotationKeys[a].mValue, dstAnim->mPositionKeys[a].mValue);
}
anims.push_back( dstAnim);
} else
{
DefaultLogger::get()->warn( "Collada loader: found empty animation channel, ignored. Please check your exporter.");
}
anims.push_back( dstAnim);
} else
{
DefaultLogger::get()->warn( "Collada loader: found empty animation channel, ignored. Please check your exporter.");
}
if( !entries.empty() && entries.front().mTimeAccessor->mCount > 0 )
{
std::vector<Collada::ChannelEntry> morphChannels;
for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
{
Collada::ChannelEntry& e = *it;
// skip non-transform types
if (e.mTargetId.empty())
continue;
if (e.mTargetId.find("morph-weights") != std::string::npos)
morphChannels.push_back(e);
}
if (morphChannels.size() > 0)
{
// either 1) morph weight animation count should contain morph target count channels
// or 2) one channel with morph target count arrays
// assume first
aiMeshMorphAnim *morphAnim = new aiMeshMorphAnim;
morphAnim->mName.Set(nodeName);
std::vector<MorphTimeValues> morphTimeValues;
int morphAnimChannelIndex = 0;
for( std::vector<Collada::ChannelEntry>::iterator it = morphChannels.begin(); it != morphChannels.end(); ++it)
{
Collada::ChannelEntry& e = *it;
std::string::size_type apos = e.mTargetId.find('(');
std::string::size_type bpos = e.mTargetId.find(')');
if (apos == std::string::npos || bpos == std::string::npos)
// unknown way to specify weight -> ignore this animation
continue;
// weight target can be in format Weight_M_N, Weight_N, WeightN, or some other way
// we ignore the name and just assume the channels are in the right order
for (unsigned int i = 0; i < e.mTimeData->mValues.size(); i++)
insertMorphTimeValue(morphTimeValues, e.mTimeData->mValues.at(i), e.mValueData->mValues.at(i), morphAnimChannelIndex);
++morphAnimChannelIndex;
}
morphAnim->mNumKeys = morphTimeValues.size();
morphAnim->mKeys = new aiMeshMorphKey[morphAnim->mNumKeys];
for (unsigned int key = 0; key < morphAnim->mNumKeys; key++)
{
morphAnim->mKeys[key].mNumValuesAndWeights = morphChannels.size();
morphAnim->mKeys[key].mValues = new unsigned int [morphChannels.size()];
morphAnim->mKeys[key].mWeights = new double [morphChannels.size()];
morphAnim->mKeys[key].mTime = morphTimeValues[key].mTime;
for (unsigned int valueIndex = 0; valueIndex < morphChannels.size(); valueIndex++)
{
morphAnim->mKeys[key].mValues[valueIndex] = valueIndex;
morphAnim->mKeys[key].mWeights[valueIndex] = getWeightAtKey(morphTimeValues, key, valueIndex);
}
}
morphAnims.push_back(morphAnim);
}
}
}
if( !anims.empty())
if( !anims.empty() || !morphAnims.empty())
{
aiAnimation* anim = new aiAnimation;
anim->mName.Set( pName);
anim->mNumChannels = static_cast<unsigned int>(anims.size());
anim->mChannels = new aiNodeAnim*[anims.size()];
std::copy( anims.begin(), anims.end(), anim->mChannels);
anim->mNumChannels = anims.size();
if (anim->mNumChannels > 0)
{
anim->mChannels = new aiNodeAnim*[anims.size()];
std::copy( anims.begin(), anims.end(), anim->mChannels);
}
anim->mNumMorphMeshChannels = morphAnims.size();
if (anim->mNumMorphMeshChannels > 0)
{
anim->mMorphMeshChannels = new aiMeshMorphAnim*[anim->mNumMorphMeshChannels];
std::copy( morphAnims.begin(), morphAnims.end(), anim->mMorphMeshChannels);
}
anim->mDuration = 0.0f;
for( size_t a = 0; a < anims.size(); ++a)
{
anim->mDuration = std::max( anim->mDuration, anims[a]->mPositionKeys[anims[a]->mNumPositionKeys-1].mTime);
anim->mDuration = std::max( anim->mDuration, anims[a]->mRotationKeys[anims[a]->mNumRotationKeys-1].mTime);
anim->mDuration = std::max( anim->mDuration, anims[a]->mScalingKeys[anims[a]->mNumScalingKeys-1].mTime);
anim->mDuration = std::max( anim->mDuration, anims[a]->mPositionKeys[anims[a]->mNumPositionKeys-1].mTime);
anim->mDuration = std::max( anim->mDuration, anims[a]->mRotationKeys[anims[a]->mNumRotationKeys-1].mTime);
anim->mDuration = std::max( anim->mDuration, anims[a]->mScalingKeys[anims[a]->mNumScalingKeys-1].mTime);
}
for (size_t a = 0; a < morphAnims.size(); ++a)
{
anim->mDuration = std::max(anim->mDuration, morphAnims[a]->mKeys[morphAnims[a]->mNumKeys-1].mTime);
}
anim->mTicksPerSecond = 1;
mAnims.push_back( anim);