check for nullptr dereferencing before copying scene data
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@@ -1280,7 +1280,7 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
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std::vector<ai_real> frames;
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for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
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frames.push_back(nodeAnim->mPositionKeys[i].mTime);
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frames.push_back(static_cast<ai_real>(nodeAnim->mPositionKeys[i].mTime));
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}
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WriteFloatArray( node_idstr , FloatType_Time, (const ai_real*) frames.data(), frames.size());
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