- fbx: refactor code for fetching property templates.
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@@ -65,7 +65,6 @@ Material::Material(const Element& element, const Document& doc, const std::strin
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const Element* const ShadingModel = sc["ShadingModel"];
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const Element* const MultiLayer = sc["MultiLayer"];
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const Element* const Properties70 = sc["Properties70"];
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if(MultiLayer) {
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multilayer = !!ParseTokenAsInt(GetRequiredToken(*MultiLayer,0));
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@@ -92,26 +91,7 @@ Material::Material(const Element& element, const Document& doc, const std::strin
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DOMWarning("shading mode not recognized: " + shading,&element);
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}
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boost::shared_ptr<const PropertyTable> templateProps = boost::shared_ptr<const PropertyTable>(NULL);
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if(templateName.length()) {
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PropertyTemplateMap::const_iterator it = doc.Templates().find(templateName);
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if(it != doc.Templates().end()) {
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templateProps = (*it).second;
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}
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}
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if(!Properties70) {
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DOMWarning("material property table (Properties70) not found",&element);
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if(templateProps) {
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props = templateProps;
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}
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else {
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props = boost::make_shared<const PropertyTable>();
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}
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}
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else {
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props = boost::make_shared<const PropertyTable>(*Properties70,templateProps);
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}
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props = GetPropertyTable(doc,templateName,element,sc);
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}
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