Properly reads in glTF/2.0 sampler address modes.

Assimp was returning glTF/2.0 values as address modes instead of aiTextureMapModes.
Also modified text glTF/2.0 model's sampler uv address modes to mirror/clamp respectively, and tests for them in the unit test.
This commit is contained in:
gstanlo
2018-05-24 17:25:26 -07:00
parent 604b56b96f
commit 97cecc858a
3 changed files with 37 additions and 5 deletions

View File

@@ -121,6 +121,21 @@ bool glTF2Importer::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool
return false;
}
static aiTextureMapMode ConvertWrappingMode(SamplerWrap gltfWrapMode)
{
switch (gltfWrapMode) {
case SamplerWrap::Mirrored_Repeat:
return aiTextureMapMode_Mirror;
case SamplerWrap::Clamp_To_Edge:
return aiTextureMapMode_Clamp;
case SamplerWrap::UNSET:
case SamplerWrap::Repeat:
default:
return aiTextureMapMode_Wrap;
}
}
//static void CopyValue(const glTF2::vec3& v, aiColor3D& out)
//{
@@ -198,8 +213,10 @@ inline void SetMaterialTextureProperty(std::vector<int>& embeddedTexIdxs, Asset&
mat->AddProperty(&name, AI_MATKEY_GLTF_MAPPINGNAME(texType, texSlot));
mat->AddProperty(&id, AI_MATKEY_GLTF_MAPPINGID(texType, texSlot));
mat->AddProperty(&sampler->wrapS, 1, AI_MATKEY_MAPPINGMODE_U(texType, texSlot));
mat->AddProperty(&sampler->wrapT, 1, AI_MATKEY_MAPPINGMODE_V(texType, texSlot));
aiTextureMapMode wrapS = ConvertWrappingMode(sampler->wrapS);
aiTextureMapMode wrapT = ConvertWrappingMode(sampler->wrapT);
mat->AddProperty(&wrapS, 1, AI_MATKEY_MAPPINGMODE_U(texType, texSlot));
mat->AddProperty(&wrapT, 1, AI_MATKEY_MAPPINGMODE_V(texType, texSlot));
if (sampler->magFilter != SamplerMagFilter::UNSET) {
mat->AddProperty(&sampler->magFilter, 1, AI_MATKEY_GLTF_MAPPINGFILTER_MAG(texType, texSlot));