Properly reads in glTF/2.0 sampler address modes.

Assimp was returning glTF/2.0 values as address modes instead of aiTextureMapModes.
Also modified text glTF/2.0 model's sampler uv address modes to mirror/clamp respectively, and tests for them in the unit test.
This commit is contained in:
gstanlo
2018-05-24 17:25:26 -07:00
parent 604b56b96f
commit 97cecc858a
3 changed files with 37 additions and 5 deletions

View File

@@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Importer.hpp>
#include <assimp/Exporter.hpp>
#include <assimp/postprocess.h>
#include <assimp/scene.h>
using namespace Assimp;
@@ -54,7 +55,21 @@ public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf", aiProcess_ValidateDataStructure);
return nullptr != scene;
EXPECT_NE( scene, nullptr );
if ( !scene ) return false;
EXPECT_TRUE( scene->HasMaterials() );
if ( !scene->HasMaterials() ) return false;
const aiMaterial *material = scene->mMaterials[0];
aiString path;
aiTextureMapMode modes[2];
EXPECT_EQ( aiReturn_SUCCESS, material->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr, nullptr, nullptr, modes) );
EXPECT_STREQ( path.C_Str(), "CesiumLogoFlat.png" );
EXPECT_EQ( modes[0], aiTextureMapMode_Mirror );
EXPECT_EQ( modes[1], aiTextureMapMode_Clamp );
return true;
}
virtual bool binaryImporterTest() {