Added check around setting pScene->mName from asset.scene.

This commit is contained in:
Evangel
2020-11-22 15:49:41 +10:00
parent 30584c1ec1
commit 98e42e22b8

View File

@@ -1386,7 +1386,9 @@ void glTF2Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IO
// read the asset file
glTF2::Asset asset(pIOHandler);
asset.Load(pFile, GetExtension(pFile) == "glb");
pScene->mName = asset.scene->name;
if (asset.scene) {
pScene->mName = asset.scene->name;
}
//
// Copy the data out