closes https://github.com/assimp/assimp/issues/104: deal with more solids in one STL file.
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@@ -48,53 +48,61 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "BaseImporter.h"
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#include <assimp/types.h>
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namespace Assimp {
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// Forward declarations
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class aiNode;
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namespace Assimp {
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// ---------------------------------------------------------------------------
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/** Importer class for the sterolithography STL file format
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*/
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class STLImporter : public BaseImporter
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{
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/**
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* @brief Importer class for the sterolithography STL file format.
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*/
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class STLImporter : public BaseImporter {
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public:
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/**
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* @brief STLImporter, the class default constructor.
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*/
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STLImporter();
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/**
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* @brief The class destructor.
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*/
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~STLImporter();
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public:
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// -------------------------------------------------------------------
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/** Returns whether the class can handle the format of the given file.
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* See BaseImporter::CanRead() for details.
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/**
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* @brief Returns whether the class can handle the format of the given file.
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* See BaseImporter::CanRead() for details.
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*/
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bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
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bool checkSig) const;
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bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
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protected:
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// -------------------------------------------------------------------
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/** Return importer meta information.
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* See #BaseImporter::GetInfo for the details
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/**
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* @brief Return importer meta information.
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* See #BaseImporter::GetInfo for the details
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*/
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const aiImporterDesc* GetInfo () const;
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// -------------------------------------------------------------------
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/** Imports the given file into the given scene structure.
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/**
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* @brief Imports the given file into the given scene structure.
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* See BaseImporter::InternReadFile() for details
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*/
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void InternReadFile( const std::string& pFile, aiScene* pScene,
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IOSystem* pIOHandler);
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// -------------------------------------------------------------------
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/** Loads a binary .stl file
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/**
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* @brief Loads a binary .stl file
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* @return true if the default vertex color must be used as material color
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*/
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*/
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bool LoadBinaryFile();
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// -------------------------------------------------------------------
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/** Loads a ASCII text .stl file
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*/
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void LoadASCIIFile();
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/**
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* @brief Loads a ASCII text .stl file
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*/
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void LoadASCIIFile( aiNode *root );
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void pushMeshesToNode( std::vector<unsigned int> &meshIndices, aiNode *node );
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protected:
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