Fixed bug in merging of materials

This commit is contained in:
Léo Terziman
2014-02-10 15:11:13 +01:00
parent 505a8d42aa
commit 9b25749536

View File

@@ -916,7 +916,7 @@ void SceneCombiner::MergeMaterials(aiMaterial** dest,
const aiMaterialProperty* prop_exist;
if(aiGetMaterialProperty(out, sprop->mKey.C_Str(), sprop->mType, sprop->mIndex, &prop_exist) != AI_SUCCESS) {
// If not, we add it to the new material
aiMaterialProperty* prop = out->mProperties[i] = new aiMaterialProperty();
aiMaterialProperty* prop = out->mProperties[out->mNumProperties] = new aiMaterialProperty();
prop->mDataLength = sprop->mDataLength;
prop->mData = new char[prop->mDataLength];