Merge branch 'master' into bad-obj-file

This commit is contained in:
Kim Kulling
2019-05-04 21:17:15 +02:00
committed by GitHub
25 changed files with 430 additions and 259 deletions

View File

@@ -151,7 +151,7 @@ void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
} else if (*m_DataIt == 't') {
// read in texture coordinate ( 2D or 3D )
++m_DataIt;
size_t dim = getVector(m_pModel->m_TextureCoord);
size_t dim = getTexCoordVector(m_pModel->m_TextureCoord);
m_pModel->m_TextureCoordDim = std::max(m_pModel->m_TextureCoordDim, (unsigned int)dim);
} else if (*m_DataIt == 'n') {
// Read in normal vector definition
@@ -272,6 +272,17 @@ static bool isDataDefinitionEnd( const char *tmp ) {
return false;
}
static bool isNanOrInf(const char * in) {
// Look for "nan" or "inf", case insensitive
if ((in[0] == 'N' || in[0] == 'n') && ASSIMP_strincmp(in, "nan", 3) == 0) {
return true;
}
else if ((in[0] == 'I' || in[0] == 'i') && ASSIMP_strincmp(in, "inf", 3) == 0) {
return true;
}
return false;
}
size_t ObjFileParser::getNumComponentsInDataDefinition() {
size_t numComponents( 0 );
const char* tmp( &m_DataIt[0] );
@@ -285,7 +296,7 @@ size_t ObjFileParser::getNumComponentsInDataDefinition() {
if ( !SkipSpaces( &tmp ) ) {
break;
}
const bool isNum( IsNumeric( *tmp ) );
const bool isNum( IsNumeric( *tmp ) || isNanOrInf(tmp));
SkipToken( tmp );
if ( isNum ) {
++numComponents;
@@ -297,7 +308,7 @@ size_t ObjFileParser::getNumComponentsInDataDefinition() {
return numComponents;
}
size_t ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
size_t ObjFileParser::getTexCoordVector( std::vector<aiVector3D> &point3d_array ) {
size_t numComponents = getNumComponentsInDataDefinition();
ai_real x, y, z;
if( 2 == numComponents ) {
@@ -319,6 +330,17 @@ size_t ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
} else {
throw DeadlyImportError( "OBJ: Invalid number of components" );
}
// Coerce nan and inf to 0 as is the OBJ default value
if (!std::isfinite(x))
x = 0;
if (!std::isfinite(y))
y = 0;
if (!std::isfinite(z))
z = 0;
point3d_array.push_back( aiVector3D( x, y, z ) );
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
return numComponents;