Merge branch 'master' into fix/multibody-binary-stls

This commit is contained in:
Kim Kulling
2017-11-30 00:28:59 +01:00
committed by GitHub
3 changed files with 13 additions and 1 deletions

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@@ -516,7 +516,9 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
{
Node& node = *ptr;
aiNode* ainode = new aiNode(node.name);
std::string nameOrId = node.name.empty() ? node.id : node.name;
aiNode* ainode = new aiNode(nameOrId);
if (!node.children.empty()) {
ainode->mNumChildren = unsigned(node.children.size());