Explicitly use nullptr

This commit is contained in:
RevoluPowered
2019-10-27 11:29:56 +00:00
parent 5d0c63391b
commit 9c8d835704
5 changed files with 44 additions and 44 deletions

View File

@@ -115,7 +115,7 @@ aiNode *ArmaturePopulate::GetArmatureRoot(aiNode *bone_node,
ASSIMP_LOG_WARN("GetArmatureRoot() can't find armature!");
return NULL;
return nullptr;
}
/* Simple IsBoneNode check if this could be a bone */
@@ -139,7 +139,7 @@ bool ArmaturePopulate::IsBoneNode(const aiString &bone_name,
aiNode *ArmaturePopulate::GetNodeFromStack(const aiString &node_name,
std::vector<aiNode *> &nodes) {
std::vector<aiNode *>::iterator iter;
aiNode *found = NULL;
aiNode *found = nullptr;
for (iter = nodes.begin(); iter < nodes.end(); ++iter) {
aiNode *element = *iter;
ai_assert(element);
@@ -150,13 +150,13 @@ aiNode *ArmaturePopulate::GetNodeFromStack(const aiString &node_name,
}
}
if (found != NULL) {
if (found != nullptr) {
// now pop the element from the node list
nodes.erase(iter);
return found;
}
return NULL;
return nullptr;
}
/* Prepare flat node list which can be used for non recursive lookups later */
@@ -233,10 +233,10 @@ void ArmaturePopulate::BuildBoneStack(aiNode *current_node,
for (aiBone *bone : bones) {
ai_assert(bone);
aiNode *node = GetNodeFromStack(bone->mName, node_stack);
if (node == NULL) {
if (node == nullptr) {
node_stack.clear();
BuildNodeList(root_node, node_stack);
ASSIMP_LOG_DEBUG_F("Resetting bone stack: null element %s\n", bone->mName.C_Str());
ASSIMP_LOG_DEBUG_F("Resetting bone stack: nullptr element %s\n", bone->mName.C_Str());
node = GetNodeFromStack(bone->mName, node_stack);