Refactor: Initialize members in declaration order; prefer initialization over assignment

This commit is contained in:
Richard
2015-05-17 20:50:58 -06:00
parent cac8707121
commit 9cbef8cba3

View File

@@ -95,17 +95,18 @@ void ExportSceneXFile(const char* pFile,IOSystem* pIOSystem, const aiScene* pSce
// ------------------------------------------------------------------------------------------------
// Constructor for a specific scene to export
XFileExporter::XFileExporter(const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file, const ExportProperties* pProperties) : mIOSystem(pIOSystem), mPath(path), mFile(file), mProperties(pProperties)
XFileExporter::XFileExporter(const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file, const ExportProperties* pProperties)
: mProperties(pProperties),
mIOSystem(pIOSystem),
mPath(path),
mFile(file),
mScene(pScene),
mSceneOwned(false),
endstr("\n")
{
// make sure that all formatting happens using the standard, C locale and not the user's current locale
mOutput.imbue( std::locale("C") );
mScene = pScene;
mSceneOwned = false;
// set up strings
endstr = "\n";
// start writing
WriteFile();
}