Scene: keep an internal flag whether the scene was copied using aiCopyScene() (and potentially modified by the user afterwards)
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@@ -73,6 +73,7 @@ ASSIMP_API void aiCopyScene(const aiScene* pIn, aiScene** pOut)
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}
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SceneCombiner::CopyScene(pOut,pIn,true);
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ScenePriv(*pOut)->mIsCopy = true;
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}
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