- extract MaterialHelper and move all of its members to aiMaterial in /include.
- pull in IOhannes' patch to set the gcc default visibility for all symbols to NO and to mark ASSIMP_API with __attribute__ ((visibility("default"))).
- drop unneeded ASSIMP_API from most internal classes in /code, we just need to keep some exports on Windows to keep AssimpView alive.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1066 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -1117,7 +1117,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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// ------------------------------------------------------------------------------------------------
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// Add a texture to a material structure
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void ColladaLoader::AddTexture ( Assimp::MaterialHelper& mat, const ColladaParser& pParser,
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void ColladaLoader::AddTexture ( aiMaterial& mat, const ColladaParser& pParser,
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const Collada::Effect& effect,
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const Collada::Sampler& sampler,
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aiTextureType type, unsigned int idx)
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@@ -1185,7 +1185,7 @@ void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* /*pSce
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for (std::vector<std::pair<Collada::Effect*, aiMaterial*> >::iterator it = newMats.begin(),
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end = newMats.end(); it != end; ++it)
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{
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MaterialHelper& mat = (MaterialHelper&)*it->second;
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aiMaterial& mat = (aiMaterial&)*it->second;
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Collada::Effect& effect = *it->first;
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// resolve shading mode
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@@ -1286,7 +1286,7 @@ void ColladaLoader::BuildMaterials( const ColladaParser& pParser, aiScene* /*pSc
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const Collada::Effect& effect = effIt->second;
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// create material
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Assimp::MaterialHelper* mat = new Assimp::MaterialHelper;
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aiMaterial* mat = new aiMaterial;
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aiString name( matIt->first);
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mat->AddProperty(&name,AI_MATKEY_NAME);
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@@ -1300,7 +1300,7 @@ void ColladaLoader::BuildMaterials( const ColladaParser& pParser, aiScene* /*pSc
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#if 0
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if( newMats.size() == 0)
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{
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Assimp::MaterialHelper* mat = new Assimp::MaterialHelper;
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aiMaterial* mat = new aiMaterial;
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aiString name( AI_DEFAULT_MATERIAL_NAME );
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mat->AddProperty( &name, AI_MATKEY_NAME);
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