- extract MaterialHelper and move all of its members to aiMaterial in /include.
- pull in IOhannes' patch to set the gcc default visibility for all symbols to NO and to mark ASSIMP_API with __attribute__ ((visibility("default"))).
- drop unneeded ASSIMP_API from most internal classes in /code, we just need to keep some exports on Windows to keep AssimpView alive.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1066 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -199,7 +199,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
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// map (normal_..., parallax_...)
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// *********************************************************
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int idx = 1;
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MaterialHelper* mat = ( MaterialHelper* ) curMat;
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aiMaterial* mat = ( aiMaterial* ) curMat;
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if (curMatFlags & AI_IRRMESH_MAT_lightmap){
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mat->AddProperty(&idx,1,AI_MATKEY_UVWSRC_LIGHTMAP(0));
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@@ -440,7 +440,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
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if (curMatFlags & AI_IRRMESH_MAT_trans_vertex_alpha && !useColors) {
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// Take the opacity value of the current material
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// from the common vertex color alpha
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MaterialHelper* mat = (MaterialHelper*)curMat;
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aiMaterial* mat = (aiMaterial*)curMat;
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mat->AddProperty(&curColors[0].a,1,AI_MATKEY_OPACITY);
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}
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}}
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