- extract MaterialHelper and move all of its members to aiMaterial in /include.
- pull in IOhannes' patch to set the gcc default visibility for all symbols to NO and to mark ASSIMP_API with __attribute__ ((visibility("default"))).
- drop unneeded ASSIMP_API from most internal classes in /code, we just need to keep some exports on Windows to keep AssimpView alive.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1066 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -46,8 +46,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "BaseProcess.h"
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#include "../include/aiTypes.h"
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struct aiMesh;
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namespace Assimp
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{
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@@ -61,7 +59,7 @@ class JoinVerticesTest;
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* erases all but one of the copies. This usually reduces the number of vertices
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* in a mesh by a serious amount and is the standard form to render a mesh.
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*/
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class ASSIMP_API JoinVerticesProcess : public BaseProcess
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class ASSIMP_API_WINONLY JoinVerticesProcess : public BaseProcess
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{
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public:
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