- extract MaterialHelper and move all of its members to aiMaterial in /include.
- pull in IOhannes' patch to set the gcc default visibility for all symbols to NO and to mark ASSIMP_API with __attribute__ ((visibility("default"))).
- drop unneeded ASSIMP_API from most internal classes in /code, we just need to keep some exports on Windows to keep AssimpView alive.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1066 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -47,7 +47,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef ASSIMP_BUILD_NO_MD5_IMPORTER
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// internal headers
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#include "MaterialSystem.h"
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#include "RemoveComments.h"
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#include "MD5Loader.h"
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#include "StringComparison.h"
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@@ -507,7 +506,7 @@ void MD5Importer::LoadMD5MeshFile ()
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}
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// generate a material for the mesh
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MaterialHelper* mat = new MaterialHelper();
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aiMaterial* mat = new aiMaterial();
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pScene->mMaterials[n] = mat;
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// insert the typical doom3 textures:
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