- extract MaterialHelper and move all of its members to aiMaterial in /include.
- pull in IOhannes' patch to set the gcc default visibility for all symbols to NO and to mark ASSIMP_API with __attribute__ ((visibility("default"))).
- drop unneeded ASSIMP_API from most internal classes in /code, we just need to keep some exports on Windows to keep AssimpView alive.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1066 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -439,7 +439,7 @@ void MDCImporter::InternReadFile(
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pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
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for (unsigned int i = 0; i < pScene->mNumMaterials;++i)
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{
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MaterialHelper* pcMat = new MaterialHelper();
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aiMaterial* pcMat = new aiMaterial();
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pScene->mMaterials[i] = pcMat;
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const std::string& name = aszShaders[i];
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