- extract MaterialHelper and move all of its members to aiMaterial in /include.

- pull in IOhannes' patch to set the gcc default visibility for all symbols to NO and to mark ASSIMP_API with __attribute__ ((visibility("default"))).
- drop unneeded ASSIMP_API from most internal classes in /code, we just need to keep some exports on Windows to keep AssimpView alive.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1066 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2011-08-22 20:22:51 +00:00
parent 9f32504792
commit 9d85c8834d
111 changed files with 1867 additions and 1935 deletions

View File

@@ -48,7 +48,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// internal headers
#include "PlyLoader.h"
#include "MaterialSystem.h"
using namespace Assimp;
@@ -188,7 +187,7 @@ void PLYImporter::InternReadFile( const std::string& pFile,
}
// now load a list of all materials
std::vector<MaterialHelper*> avMaterials;
std::vector<aiMaterial*> avMaterials;
LoadMaterial(&avMaterials);
// now load a list of all vertex color channels
@@ -241,7 +240,7 @@ void PLYImporter::ConvertMeshes(std::vector<PLY::Face>* avFaces,
const std::vector<aiVector3D>* avNormals,
const std::vector<aiColor4D>* avColors,
const std::vector<aiVector2D>* avTexCoords,
const std::vector<MaterialHelper*>* avMaterials,
const std::vector<aiMaterial*>* avMaterials,
std::vector<aiMesh*>* avOut)
{
ai_assert(NULL != avFaces);
@@ -327,7 +326,7 @@ void PLYImporter::ConvertMeshes(std::vector<PLY::Face>* avFaces,
// ------------------------------------------------------------------------------------------------
// Generate a default material if none was specified and apply it to all vanilla faces
void PLYImporter::ReplaceDefaultMaterial(std::vector<PLY::Face>* avFaces,
std::vector<MaterialHelper*>* avMaterials)
std::vector<aiMaterial*>* avMaterials)
{
bool bNeedDefaultMat = false;
@@ -344,7 +343,7 @@ void PLYImporter::ReplaceDefaultMaterial(std::vector<PLY::Face>* avFaces,
if (bNeedDefaultMat) {
// generate a default material
MaterialHelper* pcHelper = new MaterialHelper();
aiMaterial* pcHelper = new aiMaterial();
// fill in a default material
int iMode = (int)aiShadingMode_Gouraud;
@@ -869,7 +868,7 @@ void PLYImporter::GetMaterialColor(const std::vector<PLY::PropertyInstance>& avL
// ------------------------------------------------------------------------------------------------
// Extract a material from the PLY DOM
void PLYImporter::LoadMaterial(std::vector<MaterialHelper*>* pvOut)
void PLYImporter::LoadMaterial(std::vector<aiMaterial*>* pvOut)
{
ai_assert(NULL != pvOut);
@@ -997,7 +996,7 @@ void PLYImporter::LoadMaterial(std::vector<MaterialHelper*>* pvOut)
if (NULL != pcList) {
for (std::vector<ElementInstance>::const_iterator i = pcList->alInstances.begin();i != pcList->alInstances.end();++i) {
aiColor4D clrOut;
MaterialHelper* pcHelper = new MaterialHelper();
aiMaterial* pcHelper = new aiMaterial();
// build the diffuse material color
GetMaterialColor((*i).alProperties,aaiPositions[0],aaiTypes[0],&clrOut);