- extract MaterialHelper and move all of its members to aiMaterial in /include.
- pull in IOhannes' patch to set the gcc default visibility for all symbols to NO and to mark ASSIMP_API with __attribute__ ((visibility("default"))).
- drop unneeded ASSIMP_API from most internal classes in /code, we just need to keep some exports on Windows to keep AssimpView alive.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1066 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
@@ -625,7 +625,7 @@ void SMDImporter::CreateOutputMaterials()
|
||||
|
||||
for (unsigned int iMat = 0; iMat < pScene->mNumMaterials;++iMat)
|
||||
{
|
||||
MaterialHelper* pcMat = new MaterialHelper();
|
||||
aiMaterial* pcMat = new aiMaterial();
|
||||
pScene->mMaterials[iMat] = pcMat;
|
||||
|
||||
aiString szName;
|
||||
@@ -645,7 +645,7 @@ void SMDImporter::CreateOutputMaterials()
|
||||
{
|
||||
pScene->mNumMaterials = 1;
|
||||
|
||||
MaterialHelper* pcHelper = new MaterialHelper();
|
||||
aiMaterial* pcHelper = new aiMaterial();
|
||||
pScene->mMaterials[0] = pcHelper;
|
||||
|
||||
int iMode = (int)aiShadingMode_Gouraud;
|
||||
|
||||
Reference in New Issue
Block a user