- extract MaterialHelper and move all of its members to aiMaterial in /include.
- pull in IOhannes' patch to set the gcc default visibility for all symbols to NO and to mark ASSIMP_API with __attribute__ ((visibility("default"))).
- drop unneeded ASSIMP_API from most internal classes in /code, we just need to keep some exports on Windows to keep AssimpView alive.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1066 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
@@ -350,7 +350,7 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
||||
nd->mMeshes[i] = i;
|
||||
|
||||
// create materials, too
|
||||
MaterialHelper* mat = new MaterialHelper();
|
||||
aiMaterial* mat = new aiMaterial();
|
||||
pScene->mMaterials[i] = mat;
|
||||
|
||||
// all white by default - texture rulez
|
||||
|
||||
Reference in New Issue
Block a user