merge with git://github.com/tonttu/assimp.git
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1029 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -127,7 +127,7 @@ const aiLoaderDesc& BlenderImporter::GetInfo () const
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// ------------------------------------------------------------------------------------------------
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// Setup configuration properties for the loader
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void BlenderImporter::SetupProperties(const Importer* pImp)
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void BlenderImporter::SetupProperties(const Importer* /*pImp*/)
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{
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// nothing to be done for the moment
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}
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@@ -400,7 +400,7 @@ void BlenderImporter::ConvertBlendFile(aiScene* out, const Scene& in,const FileD
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// ------------------------------------------------------------------------------------------------
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void BlenderImporter::ResolveImage(MaterialHelper* out, const Material* mat, const MTex* tex, const Image* img, ConversionData& conv_data)
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{
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mat; tex; conv_data;
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(void)mat; (void)tex; (void)conv_data;
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aiString name;
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// check if the file contents are bundled with the BLEND file
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@@ -445,7 +445,7 @@ void BlenderImporter::ResolveImage(MaterialHelper* out, const Material* mat, con
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// ------------------------------------------------------------------------------------------------
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void BlenderImporter::AddSentinelTexture(MaterialHelper* out, const Material* mat, const MTex* tex, ConversionData& conv_data)
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{
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mat; tex; conv_data;
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(void)mat; (void)tex; (void)conv_data;
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aiString name;
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name.length = sprintf(name.data, "Procedural,num=%i,type=%s",conv_data.sentinel_cnt++,
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@@ -600,7 +600,7 @@ void BlenderImporter::NotSupportedObjectType(const Object* obj, const char* type
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}
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// ------------------------------------------------------------------------------------------------
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void BlenderImporter::ConvertMesh(const Scene& in, const Object* obj, const Mesh* mesh,
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void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, const Mesh* mesh,
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ConversionData& conv_data, TempArray<std::vector,aiMesh>& temp
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)
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{
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@@ -847,7 +847,7 @@ void BlenderImporter::ConvertMesh(const Scene& in, const Object* obj, const Mesh
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}
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// ------------------------------------------------------------------------------------------------
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aiCamera* BlenderImporter::ConvertCamera(const Scene& in, const Object* obj, const Camera* mesh, ConversionData& conv_data)
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aiCamera* BlenderImporter::ConvertCamera(const Scene& /*in*/, const Object* /*obj*/, const Camera* /*mesh*/, ConversionData& /*conv_data*/)
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{
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ScopeGuard<aiCamera> out(new aiCamera());
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@@ -855,7 +855,7 @@ aiCamera* BlenderImporter::ConvertCamera(const Scene& in, const Object* obj, con
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}
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// ------------------------------------------------------------------------------------------------
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aiLight* BlenderImporter::ConvertLight(const Scene& in, const Object* obj, const Lamp* mesh, ConversionData& conv_data)
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aiLight* BlenderImporter::ConvertLight(const Scene& /*in*/, const Object* /*obj*/, const Lamp* /*mesh*/, ConversionData& /*conv_data*/)
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{
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ScopeGuard<aiLight> out(new aiLight());
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