closes https://github.com/assimp/assimp/issues/1460: skip uv- and color-components if these are not defined.
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@@ -433,7 +433,11 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
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// deal with this more elegantly and with less redundancy, but right
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// now it seems unavoidable.
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if (MappingInformationType == "ByVertice" && ReferenceInformationType == "Direct") {
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std::vector<T> tempData;
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if ( !HasElement( source, indexDataElementName ) ) {
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return;
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}
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std::vector<T> tempData;
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ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
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data_out.resize(vertex_count);
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@@ -452,6 +456,9 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
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data_out.resize(vertex_count);
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std::vector<int> uvIndices;
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if ( !HasElement( source, indexDataElementName ) ) {
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return;
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}
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ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
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for (size_t i = 0, e = uvIndices.size(); i < e; ++i) {
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