Read int from uvwsrc

Previously was reading a uint, which always failed. Since the output was never checked, this
seemed to work, and works fine for most models since they only use UV channel 0.
This commit is contained in:
julianknodt
2023-10-16 22:37:35 -07:00
committed by Kim Kulling
parent 4535e37fc6
commit 9efbbe0a69

View File

@@ -559,7 +559,11 @@ void glTF2Exporter::GetMatTex(const aiMaterial &mat, Ref<Texture> &texture, unsi
aiString tex;
// Read texcoord (UV map index)
mat.Get(AI_MATKEY_UVWSRC(tt, slot), texCoord);
// Note: must be an int to be successful.
int tmp = 0;
const auto ok = mat.Get(AI_MATKEY_UVWSRC(tt, slot), tmp);
if (ok == aiReturn_SUCCESS) texCoord = tmp;
if (mat.Get(AI_MATKEY_TEXTURE(tt, slot), tex) == AI_SUCCESS) {
std::string path = tex.C_Str();